Recent content by ChilledEmber

  1. ChilledEmber

    Regicide++

    For anyone wondering if this still works, it has been tested and has been confirmed to be still working.
  2. ChilledEmber

    Regicide++

    Those are definitely on my list, though they'll be a bit harder to implement. My next mod will probably be a City Elimination mod though.
  3. ChilledEmber

    Regicide++

    Now that the king is a factor, strategies change quite a bit. If I know for a fact that your king is in your capital and I'm invading from the south, I'd likely send out a few units up north above your capital to trap your king. You certainly can try to run away at that point, and depending on...
  4. ChilledEmber

    Regicide++ 1.0

    Adds the Regicide gamemode from Civ III along with various options. IMPORTANT: It is HIGHLY recommended that you use an AI mod in addition to this mod. This mod was tested with AI+ ( https://steamcommunity.com/sharedfiles/filedetails/?id=878717347 ) however I imagine any AI mod such as...
  5. ChilledEmber

    Regicide++

    Regicide++ Adds the Regicide gamemode from Civ III back to Civ VI! WARNING: This mod has only been tested with AI. It's suggested you that if you're doing singleplayer Regicide, you use an AI mod like AI+ or Artificially Intelligent. If doing multi, go ahead and try it out. It should...
  6. ChilledEmber

    Icyfire's Slavery Mod 1.0

    Icyfire's Slavery Mod Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=898079487 This is my first mod, something that adds Slave Units to the game(As if there weren't already enough mods that do that! :p). What exactly is inside this mod: -The Slave unit. It has 5 builder...
  7. ChilledEmber

    Icyfire's Slavery Mod

    Icyfire's Slavery Mod - Adds the Slave Unit, Resource, and a number of other related things like an abolition project CivFanatics Resource Link: https://forums.civfanatics.com/resources/icyfires-slavery-mod.26072/ Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=898079487...
  8. ChilledEmber

    How many tags are too many tags

    So I've had an unresolved issue with Great People, and I've been thinking about a solution to my problem. My original goal was to try and spawn an individual great person(of a custom great person class), but I've decided instead to flip my thinking and try to either 'reactivate' the great...
  9. ChilledEmber

    How to create a specific Great Person?

    Does anybody know of a way to create a specific great person? Stonehenge's Modifier seems to give you the next prophet, but not a specific one. Spawning in UNIT_ENGINEERS gives me the default unit without any abilities. I've yet to find a Lua function for it that is in the gamescripts(Though...
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