ChilledEmber
Chieftain
- Joined
- Mar 25, 2017
- Messages
- 7
Regicide++
Adds the Regicide gamemode from Civ III back to Civ VI!
WARNING: This mod has only been tested with AI. It's suggested you that if you're doing singleplayer Regicide, you use an AI mod like AI+ or Artificially Intelligent. If doing multi, go ahead and try it out. It should probably work fine, but just in case there is a bug, please report back to me!
What this mod adds:
Overview:
- The King Unit: This unit is spawned at the beginning of the game along with your other units(Warrior and Settler). It has a base attack of 38, however suffers a penalty of -20 when going on the offensive. It has a movement of 3, and ignores both river and zone of control movement penalties, making it good at running away.
- The Death of a King Unit: When the King unit you are assigned dies, you lose the game. All cities you own and all units you own are completely destroyed, leaving you at the end game screen. If you kill an enemies King Unit, they too are destroyed this way. It is imperative to keep your King unit safe, especially as the eras go by. By around the Renaissance era, it's not uncommon for enemies to be able to kill your king in one hit, so be careful!
Setup Options:
Regicide can only be activated from the advanced setup screen. Click the Regicide Dropdown to activate it. You will then find other options available:
- Mass Regicide: You start the game off with not one, but seven king units. Your civilization is destroyed when your last king unit is killed off.
- All For One: Can only be picked if Mass Regicide is activated. Killing one king unit from the seven you are allotted in 'Mass Regicide' is now enough to destroy your empire: Make sure to keep your units safe!
- Morale: Units adjacent to any king unit you own are: healed +10 health every turn, able to fight at full combat strength when damaged, and able to cause enemy units to retreat back on an offensive attack.
This Mod is still a WIP, but I decided to release since everything from the original Regicide gamemode has been completed. Future additions to this mod may include:
- Options for Government based leaders(ex. Chiefs, Presidents, Chairmen, Dictator, etc.)
- Special Bonuses for government based leaders
- More customized leaders(ex. American King unit called Theodore Roosevelt and wearing a tophat like Lincoln)
- The ability to choose the exact number of kings you spawn with(Not just 1 or 7)
These additions are NOT guaranteed. Don't be surprised if something disappears from this list.

Adds the Regicide gamemode from Civ III back to Civ VI!
WARNING: This mod has only been tested with AI. It's suggested you that if you're doing singleplayer Regicide, you use an AI mod like AI+ or Artificially Intelligent. If doing multi, go ahead and try it out. It should probably work fine, but just in case there is a bug, please report back to me!
What this mod adds:
Overview:
- The King Unit: This unit is spawned at the beginning of the game along with your other units(Warrior and Settler). It has a base attack of 38, however suffers a penalty of -20 when going on the offensive. It has a movement of 3, and ignores both river and zone of control movement penalties, making it good at running away.
- The Death of a King Unit: When the King unit you are assigned dies, you lose the game. All cities you own and all units you own are completely destroyed, leaving you at the end game screen. If you kill an enemies King Unit, they too are destroyed this way. It is imperative to keep your King unit safe, especially as the eras go by. By around the Renaissance era, it's not uncommon for enemies to be able to kill your king in one hit, so be careful!
Setup Options:
Regicide can only be activated from the advanced setup screen. Click the Regicide Dropdown to activate it. You will then find other options available:
- Mass Regicide: You start the game off with not one, but seven king units. Your civilization is destroyed when your last king unit is killed off.
- All For One: Can only be picked if Mass Regicide is activated. Killing one king unit from the seven you are allotted in 'Mass Regicide' is now enough to destroy your empire: Make sure to keep your units safe!
- Morale: Units adjacent to any king unit you own are: healed +10 health every turn, able to fight at full combat strength when damaged, and able to cause enemy units to retreat back on an offensive attack.
This Mod is still a WIP, but I decided to release since everything from the original Regicide gamemode has been completed. Future additions to this mod may include:
- Options for Government based leaders(ex. Chiefs, Presidents, Chairmen, Dictator, etc.)
- Special Bonuses for government based leaders
- More customized leaders(ex. American King unit called Theodore Roosevelt and wearing a tophat like Lincoln)
- The ability to choose the exact number of kings you spawn with(Not just 1 or 7)
These additions are NOT guaranteed. Don't be surprised if something disappears from this list.
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