Having a global doctrine decided on first Great General birth is cool. I think each subsequent Great General birth should give the player the choice to change doctrines, but not strengthen them. Using the event system for this seems natural, allows for the option of doctrines to change based on...
Same as current Pictish Warrior: double move on hills/tundra/snow, stronger on those tiles if no features, quick pillage, no anti-cav bonus. I'm trying to change the "Drudism" promotion / yields on kill specifically. This does hinder the Pictish Warrior's ability to contribute to founding a...
May I propose your Oppidum name change and this version of your UA as a separate proposal?:
The increase to 33% from 25% for :c5faith: -> :c5culture: is to compensate for the absence of the Druid. Without the Druid controlling religious spread and providing instant yields, this UA would be...
The large :c5faith: on kill from the "Druidism" promotion has an overlap with the Aztec UA and has questionable value for some of the proposed Celts UAs. In an effort to maintain the Celt's strong Ancient Era Infantry, I propose the following, which should be useful while being different from...
Removed +1 to all improvements for readability. This makes this building exactly like Pinappledan's alternative proposal as described in the 8-36a thread.
My proposed Ostrog would, but I took the liberty of removing abilities from both proposed buildings that are unattractive for Sponsors. I think bonuses from tiles owned by Cities is a fun idea that other Civs/policies/beliefs could flavorfully incorporate too, but yeah it's not worth...
Would rewording this particular bonus to "...Improvment owned by city "... or "...Improvement within City borders..." mitigate the need for the creation of a new table? I didn't really know how to word it in the first place. Assuming the answer to this question is no, I have tweaked proposal to...
So the Hanse's increased :c5culture: and :c5gold: per turn compared to the Customs House would be considered an insignificant ability. I've adjusted the Pogost proposal with this in mind. It has 2 significant abilities on unlock, and another that comes much later. I set out to modify the current...
Russia's buildings have been identified as boring by some, and relatively weak by others. Their performance in the AI test games indicates that they need a boost. As a popular civ for players due to the unique strategies enabled by their UA, my foremost intent with these buildings is to maintain...
I count 3 on Pogost, I didn't know how to word the increase in yields with Industrialization, and 4 on Ostrog (removed 1 from 4.9, changed 1, added 2). How many abilities would be considered appropriate for a Renaissance era building/component? Is your only issue with the buildings the number of...
Allowing the Pogost to give strong bonuses from :c5citizen: birth, when Russia has no direct bonuses to :c5food:, as well as :c5culture: from Great Person Tile Improvements, when Russia has no direct bonus towards :c5greatperson:, seems fine by me. I don't think Russia's bonuses need to be...
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