Recent content by cholsy

  1. cholsy

    Question - Inca's unlock condition

    "Have 3 settlements with at least 3 Mountain tiles each" "3 mountains tiles" here refer to the mountain tiles in the territory? In my game, it seems that any mountain within 3 tiles of the center counts, even if it is outside the territory. In the save file, if I found a settlement, Inca is...
  2. cholsy

    (1.1.0) Britain unlock bug

    I agree 100%. The game was released with bugs so ridiculous that we'd wonder if it is really one of Civ franchise we know.
  3. cholsy

    [1.0.1] City health bar on the map floats above the Diplomacy screen.

    Just base game. I found this issue in their Issue Tracker. https://support.civilization.com/hc/en-us/community/posts/38423440851603-Settlement-HP-Bar-Will-Overlap-Diplomacy-Menu
  4. cholsy

    [Not Bug] locked tradition is carried over to the next age

    EDIT) The reply from 2K is as follows. "After properly investigating this case with the team, I can confirm this is not in fact a bug and it is intended behavior from the game, as all traditions will carry over after an Age Transition." As far as I understand, only unlocked traditions can be...
  5. cholsy

    [1.0.1-3] Civ unlock condition is not consistent (ex: Confucius cannot unlock Qing)

    Save file is playng as Confucius. (5 turns to Modern age) [1] Bug or, at least In-game information is confusing. Can Confucius unlock Qing or not? While playing in exploration age, it says playing as Confucius has nothing to do with unlocking Qing. When I enter Modern age, Qing is locked...
  6. cholsy

    [1.0.1-3] Gerege doesn't work

    I noticed before but it seems that the settlement conquered in the previous age is regarded as founded by player.
  7. cholsy

    [1.0.1 Patch 3] Songhai get +5 combat bonus everywhere, not only on navigable rivers (huge bug...)

    This is a very notorious bug. https://forums.civfanatics.com/threads/1-0-1-2-songhai-units-receive-hi-koi-buff-on-land-tiles-not-only-on-navigable-river-tile.695196/ https://forums.civfanatics.com/threads/songhai-bonus.694849/#post-16771977
  8. cholsy

    [1.0.1 Patch 3][Wonder] DOGO_ONSEN Adds all Cities' Population

    It was a bit weird to see population expansion in all settlements at the same time. Looking back, I think it was after I built Dogo Onsen.
  9. cholsy

    [Not Bug] [Policy] Evangelism policy's civilian movement bonus does not apply to settlers

    Merchant and Missionary got +1 movement, while Settler has still 3 movement. For quick check, 2 files were attached before and after Evangelism. EDIT) submitted to Civ support EDIT) On Issue tracker now EDIT) reply from 2K is like this. "This is working as intended, as Settlers are considered...
  10. cholsy

    Visual bug - units appear in old positions

    I found same issue today.
  11. cholsy

    [1.0.1-3] [UI, minor] Sometimes yield changes in the top bar don't update automatically

    When a city has yield change, the top bar is usually updated at the latest in the next turn. However, sometimes it never updates until we visit the city by clicking it. Example) When we activate Plato in the save file, the city's cultural yield increases, but it is not detected in the top bar...
  12. cholsy

    [1.0.1-3][Modifier] EMS Dispatch (Prussion Civic) effect not applied to Endeavor.

    The table below is my observation. (relation change value) Looking into the numbers, it's not a huge difference, but overall it seems that the number of Relationship Changes from Diplomacy is not working as designed. Anyway, Ems Dispatch does not show its impact for positive situation. Just a...
  13. cholsy

    [1.0.1-3] [UI] Global Yield Breakdown - cost of only one building is displayed on each settlement

    On Global Yield Breakdown table, the building maintenance costs are not totaled and only one building value is displayed. (It only displays that way, the actual total seems to be calculated correctly). Anyone should be able to see this by comparing Global Yield Breakdown and city detail in...
  14. cholsy

    Question - Combat bonus from oil

    This is a very valuable tip. But unfortunately, it doesn't seem to work in my case. In fact, in this case, the enemy unit must also be a unit that receives oil bonus (heavy cavalry or heavy naval unit), which is not the case. I'll check it out later when I encounter enemy heavy cavalry. It is...
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