Recent content by Chris Stalis

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    Source for Minor City-states

    So, everyone and their brother has an opinion about the list of civs that is going to be in Civ5, but I'm curious what these "minor factions" are going to be. Who counts as a minor? Is it going to just be city names taken from the majors that don't roll in on the civilization stage? Or...
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    1000 Clues You're Anticipating Civ5 Too Much

    409: You plan on keeping a spearman handy in your first game just to make sure the tanks are up to snuff in the end game...
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    "One unit per one tile" strategy thoughts

    I would like to take a moment to remind people that the game is deliberately trying to merely abstract combat, not to include a representation of each aspect of military strategy available at the current unit level. For all the value in historical argument about cities, the simple fact remains...
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    "One unit per one tile" strategy thoughts

    Mmm, I will point you back to the initial post that started this thread because: Now, the developers could change their minds and add minor bonuses for axemen vs spearmen, or spears vs cavalry (think +5% or +10%), they would appear to have already recognized the R-P-S syndrome that one UPT can...
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    1000 Clues You're Anticipating Civ5 Too Much

    393. You buy multiple computers and multiple copies of Civ4 to get your friends properly addicted in time for release date...
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    New Combat System?

    I provided a more detailed explanation of the value of single unit combat in this specific post of this thread. I'd appreciate additional comments on the topic there :) Sorry to be cheeky, but I want to play "Sid Meier's Civilization 5", not "Sid Meier Chess". I strongly suspect the...
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    "One unit per one tile" strategy thoughts

    Globally, I am outproducing at 3:1. However, each individual battle is organized according to individual unit stats. The prime question would be "how many Civ 5 riflemen could I bring into the fight against Civ 5 infantry, and how does this affect my skirmish line?" I'm presently able to...
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    "One unit per one tile" strategy thoughts

    Forgive me, but I am joining this discussion rather late and don't feel like diving through 22 pages of posts just to see if someone else has made this point yet. If someone else has already pointed this out, then I guess I'm casting my vote with them :) I know there's a lot of concern about...
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    Recent Civ5 Previews

    Based upon the ranged attack mechanic being described in the most recent front page post (the one that links to this article at Atomic Gamer), it would seem that the main military component is going to be ranged units being supported by melee units. I've never been a fan of ranged combat...
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    Musings about Civ 4 Labor Tree

    Personally, I don't think there should be a situation that radically removes population from cities. Perhaps variable food yields in order to slow the growth of cities, but not to remove population. It's an analysis based on the design principle that sane rulers do not sacrifice their...
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    Musings about Civ 4 Labor Tree

    Ok, so, Civ 5 is on its way, and we're all excited (yes, even those of us who just lurk here...). But, truth be told, I'm still kinda stuck musing about Civ 4. From creation to final patch, it has been a wild ride of different events and a LOT of changes have been implemented with the 2...
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    New Victorys; My Ideas(and others)

    I've been pondering my own ideas on new win objectives, and I think an interesting scenario would be the adventures of the Spanish Conquistadors. I don't know how well it would work on a randomized map, but as a scenario you could traipse through the Native American lands on that Huge America...
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    Noble noob looking to incorporate

    So, I posted on here a few days ago looking for advice on the early part of the game, and it was very, very helpful. I'll grant that I'll have a lot of fine tuning to do, but there's time enough for that later. Right now, I just finished researching Liberalism in my most successful game to...
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    Breaking Bad Habits

    I should have mentioned this in the OP. I'm playing BTS, mostly because I like more frills for my money :D Ok, but that sounds like midgame. Would it be wiser to farm first on those squares and then workshop it, or build the workshop and let my population grow into it? Ah, yes... I played...
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    Breaking Bad Habits

    The sentiment towards my future sleepless nights is appreciated :P Ok, so I've seen everyone here make mention of how food is absurdly powerful, and since posting this thread, I've done some very whip heavy games, usually until around 1 AD. I knew after my very first playthrough of the game...
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