Chris Stalis
Chieftain
Greetings all. I'm a Civ4 newb looking to update from Civ2, and failing rather hopelessly. Obviously, my ingrained, Emperor level play style just isn't working. And really, it's not the diplomacy that I don't feel I understand, nor is it the tech tree that's my greatest foible thus far (though I will need to improve my habits in both). Presently, it is understanding this new breed of city placement, and shaking this ever present feeling that either the cities I've settled or the cities I take via war/culture flip are "poorly placed" for lack of a better term. Here's what I'm talking about.
1) In Civ2, the resource seeder allowed for a grand maximum of 4 unique resources to be located in the city cross. In Civ4, by contrast, I seem to be able to have up to 1/2 of the city cross populated with special resources (elephants, gold, aluminum, etc). Back in Civ2, I obviously optimized for those 4 resource fields simply because of the vastly more powerful resource bonus they provide. But in Civ4... can a city be powerful and useful in any given stage of the game without these resource bumps? What is the minimum number of resource boosts I should settle with to keep things optimized? Does the river count in my estimations due to the late game bonus of the levee?
2) Also new to me is all these dead zones of resource usage. Deserts, Mountains, Glaciers and Ice all essentially equate to a lower supported population level. How fearful should I be of settling near these? Is, for instance, 3 of these 'dead zones' in the cross too many in the early game? What about about 6? 10? I'm also looking at this so that resources uncovered by techs later then iron working will be "pleasent surprises" and should not be planned for nor relied upon to make the city better.
3) Finally, there's the matter of a good city growth rate. In Civ2, my style of play dictated a need for 10 cities planted by 1 AD. Now, obviously, that's absurd in Civ4 as maintenance costs would be through the roof and the standard map size would mean you probably controlled most of a continent. But then, what would you think of as an 'average' growth rate? What goal should I set to try and achieve, say 3 cities? Or if that's too subjective, how hard should I push to get a 2nd city settled?
For standardizing it a little, assume I am playing Tokugawa on Noble, standard size and speeded continents map. Tokugawa because neither he nor Japan have special abilities tilted towards the opening game, and Noble because I don't like to learn with handicaps. They too easily become crutches for me.
Thanks to any who reply.
1) In Civ2, the resource seeder allowed for a grand maximum of 4 unique resources to be located in the city cross. In Civ4, by contrast, I seem to be able to have up to 1/2 of the city cross populated with special resources (elephants, gold, aluminum, etc). Back in Civ2, I obviously optimized for those 4 resource fields simply because of the vastly more powerful resource bonus they provide. But in Civ4... can a city be powerful and useful in any given stage of the game without these resource bumps? What is the minimum number of resource boosts I should settle with to keep things optimized? Does the river count in my estimations due to the late game bonus of the levee?
2) Also new to me is all these dead zones of resource usage. Deserts, Mountains, Glaciers and Ice all essentially equate to a lower supported population level. How fearful should I be of settling near these? Is, for instance, 3 of these 'dead zones' in the cross too many in the early game? What about about 6? 10? I'm also looking at this so that resources uncovered by techs later then iron working will be "pleasent surprises" and should not be planned for nor relied upon to make the city better.
3) Finally, there's the matter of a good city growth rate. In Civ2, my style of play dictated a need for 10 cities planted by 1 AD. Now, obviously, that's absurd in Civ4 as maintenance costs would be through the roof and the standard map size would mean you probably controlled most of a continent. But then, what would you think of as an 'average' growth rate? What goal should I set to try and achieve, say 3 cities? Or if that's too subjective, how hard should I push to get a 2nd city settled?
For standardizing it a little, assume I am playing Tokugawa on Noble, standard size and speeded continents map. Tokugawa because neither he nor Japan have special abilities tilted towards the opening game, and Noble because I don't like to learn with handicaps. They too easily become crutches for me.
Thanks to any who reply.