I have the same problem - as the wonder screen begins to open I just get a pop-up that only contains the wonder name at the top and nothing else at all. If I leave it a few moments an 'ok' button appears but after clicking this the game gets jittery and eventually crashes (seems to be a virtual...
I have a current game ongoing whereby I've just managed to get to 66% population, but for some reason the victory condition hasn't been met and the game is continuing as normal.
The year is C.1950s and no other victory conditions have been triggered as yet.
Why might this be?
(Sorry for...
Marines are excellent, imo.
Even better when organised into an army unit.
When invading a large island or continent, it can be quite tedious attacking at one beachead and then having to move slowly through enemy territory. It's much more efficient (and better when using anti-war...
I tend to make a large number of destroyers to 'police' the sea and keep a smaller amount of cruisers and battleships in port for use in war-time.
Once 'm at war, I tend to use battleships for bombardment of resource tiles, and let my cruisers take pot-shots at coastal cities to damage their...
Courthouses and Police Stations work by reducing corruption. Also, if your empire is big, you'll need the Forbidden Palace to act as a second capitol, again reducing corruption.
Try a spell in a Republic (even if you're a warmonger). Reduce your army and build marketplaces and banks in as...
I'm going to turn off the hidden nationality and remove the TOW upgrade - guerillas should certainly be around i nthe modern age and the more I think about it, in the RW guerillas have never really been the type of unit with hidden nationality. It was obvious to the Nazis that the Guerillas in...
I've just been running a test on Conquests with Guerillas set to hidden nationality and have discovered a strange anomoly.
Obviously, when a unit is hidden nationality, the AI will always go after it- be it Privateers, Guerillas or anything else.
The problem is, where a city is fortified...
I agree, but I also think that they should use enemy territory as road too - as if an invading army takes a city, the immediate ZOC will be AI-controlled. A guerilla would, however, still know the terrain better than the invading army and therefore should be able to move quickly to pillage/attack.
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