Recent content by Dave the Monkey

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    Wonder problems

    I have the same problem - as the wonder screen begins to open I just get a pop-up that only contains the wonder name at the top and nothing else at all. If I leave it a few moments an 'ok' button appears but after clicking this the game gets jittery and eventually crashes (seems to be a virtual...
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    Mesopotamia Scenario

    The FP requires ten cities on the standard size map. Is the map bigger than standard? If so the number of cities required increases.
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    Scientific Leaders

    Ahh! Now I understand why I managed to get 5 SGL's in one game whilst being the Germans and hardly ever get any as another civ!
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    Domination Victory- why does it not work?

    Aahhh! *penny drops* Thanks!
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    Domination Victory- why does it not work?

    I have a current game ongoing whereby I've just managed to get to 66% population, but for some reason the victory condition hasn't been met and the game is continuing as normal. The year is C.1950s and no other victory conditions have been triggered as yet. Why might this be? (Sorry for...
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    Marine or Not to Marine?

    Marines are excellent, imo. Even better when organised into an army unit. When invading a large island or continent, it can be quite tedious attacking at one beachead and then having to move slowly through enemy territory. It's much more efficient (and better when using anti-war...
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    Naval Warfare

    I tend to make a large number of destroyers to 'police' the sea and keep a smaller amount of cruisers and battleships in port for use in war-time. Once 'm at war, I tend to use battleships for bombardment of resource tiles, and let my cruisers take pot-shots at coastal cities to damage their...
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    What unit you DONT use

    Catapults are useless, imo, as are explorers. I never use Horsemen much either. They're nowhere near powerful enough.
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    It's all about the money.

    Courthouses and Police Stations work by reducing corruption. Also, if your empire is big, you'll need the Forbidden Palace to act as a second capitol, again reducing corruption. Try a spell in a Republic (even if you're a warmonger). Reduce your army and build marketplaces and banks in as...
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    How do you use guerillas.

    I'm going to turn off the hidden nationality and remove the TOW upgrade - guerillas should certainly be around i nthe modern age and the more I think about it, in the RW guerillas have never really been the type of unit with hidden nationality. It was obvious to the Nazis that the Guerillas in...
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    How do you use guerillas.

    I've just been running a test on Conquests with Guerillas set to hidden nationality and have discovered a strange anomoly. Obviously, when a unit is hidden nationality, the AI will always go after it- be it Privateers, Guerillas or anything else. The problem is, where a city is fortified...
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    Zero Research Gambit

    How do you check on the AI's tech level?
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    How do you use guerillas.

    I agree, but I also think that they should use enemy territory as road too - as if an invading army takes a city, the immediate ZOC will be AI-controlled. A guerilla would, however, still know the terrain better than the invading army and therefore should be able to move quickly to pillage/attack.
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    Question about Scandinavia

    It is, meaning 'Black Pool'
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    Crusaders & Ancient Cavalry

    Ah...I may not have spotted the flag. I'll give it a go.
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