I've tried using the above fix but either I am doing it wrong or it bugs for this mod. When I replaced the file in the Civ5 directory the turns were faster but I couldn't research anything: I would select a tech and it would just stay at 12 turns and not move :/
Game is running abit faster now, which is good, but now I have a bug where my Capital doesnt show what buildings or wonders it has and its only turn 80 :/ I clearly still have the benefits if I hover my mouse over the production and culture icons but it says there are no buildings or wonders...
Would it be worthwhile to delete the Civ5 folder under My Documents --My Games --- Sid Meier's Civilization 5, check game integrity, and then download mods manually?
I play on a desktop. The turn times are significantly longer than on vanilla but I download by subscribing on the Steam workshop and then it automatically downloads. Should i try to install it manually?
Recently downloaded this mod for G&K and it seems incredibly slow. I remember playing with this mod in vanilla and the turn times were nowhere near as bad as this. I normally play on standard map, continents plus, prince and the turn times are significantly longer than vanilla to the point where...
Just wondering when and what kind of victory requires Liberty? Culture and science are better as tradition with 4 cities no? And same for all the other victory conditions?
I'm just curious about trying a new strategy since I always go tall in Prince and King and have no problems. I want to...
Ceremonial rites is supposed to give a free culture structure in the first 4 cities. Both my cities have a monument and I have temple tech researched but after selecting the policy no temples appear in my cities. Saving and then reloading corrects the issue. Haven't tried making a 3rd city to...
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