Slow turns?

defendurname

Chieftain
Joined
Apr 2, 2012
Messages
10
Recently downloaded this mod for G&K and it seems incredibly slow. I remember playing with this mod in vanilla and the turn times were nowhere near as bad as this. I normally play on standard map, continents plus, prince and the turn times are significantly longer than vanilla to the point where when I have finished researching something, and it pops up to tell me, the game freezes for a good few seconds before i can click the notification away.
 
I play on a desktop. The turn times are significantly longer than on vanilla but I download by subscribing on the Steam workshop and then it automatically downloads. Should i try to install it manually?
 
I suspect that would not make a difference. I believe most of the processing time between turns come from the smarter AI. Delays during turns are something I've been steadily improving. I usually encounter interface delays of no more than a quarter-second.
 
Would it be worthwhile to delete the Civ5 folder under My Documents --My Games --- Sid Meier's Civilization 5, check game integrity, and then download mods manually?
 
I started a thread a little while back called 'Back to GEM after a break and God it's SLOW!'. It got a fair amount of views.

I have since started a new game using the latest version of GEM and I can state that all aspects of GEM have become much much much quicker. Slowness is no longer an issue for me. I second defendurname's suggestion above, along with all the usual mod-cleanup things (http://forums.civfanatics.com/showthread.php?p=10901714#post10901714).
 
Game is running abit faster now, which is good, but now I have a bug where my Capital doesnt show what buildings or wonders it has and its only turn 80 :/ I clearly still have the benefits if I hover my mouse over the production and culture icons but it says there are no buildings or wonders in my capital :/
 
I was one of those that was saying that turn times were decent. Played mostly Standard Sized Maps on Epic Speed.

My last game was on a large map with 10 Civs and turns got pretty slow near the end of the game, 30 - 90 seconds between turns. Noticeably slower. (I Have not updated to the public version yet).
 
I was one of those that was saying that turn times were decent. Played mostly Standard Sized Maps on Epic Speed.

My last game was on a large map with 10 Civs and turns got pretty slow near the end of the game, 30 - 90 seconds between turns. Noticeably slower. (I Have not updated to the public version yet).

My experience as well. After the last big patch of civ, the game sped up enough that I could play standard games with the mod (before it was only small maps). But large maps remain too slow to play.
 
I am a pretty patient guy, I usually have a TV or some other project going on at the same time I am playing so the longer waits don't really bother me that much. Is those last 40 turns waiting for that last tech to pop and the last spaceship part to complete that are the real annoying ones.

So not game breaking but annoying sometimes.
 
The bigger issue for me was lagging on moving specialists around or selecting production, etc. If it takes too long to do any micromanagement, my turns could take very long or I would get bored with microing.

Waiting a while later in the game doesn't seem to be added to that much by the mod (it certainly adds some wait time based on the clocking of the mod, but the vanilla wait time itself is often 30 or so seconds by the end of a game anyway for me).
 
Yeah, if you have logging enabled, timing information will show up in lua.log every 50 turns or so, or whenever you click the + button on the top right of the screen. You can see the vanilla processing time, the mod's start and end turn times, and a bunch of other information.
 
Back
Top Bottom