Recent content by Dire

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    Vista

    I have a test Vista box, a Dell E521 with 3800 X2 and 1 gig of ram with a Nvidia 6600 GT .. and its flickering away. Not to mention SLOW!! My main machine which is a P4 3.0 530 with 1 gig or ram runs the game about twice as fast. I would have to believe its the massive memory overhead...
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    Patch 1.09 released!

    Start game .. Enter Multiplay ... It will prompt you to download ... Install ...
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    patch 109 now out

    And for what it is worth ... Changes: - increased cost of Apollo Program... - increased SS parts cost... - Animal Husbandry reveals Horses - tweaked Rifling, Chemistry, Steel, and Railroad tech costs... - increased late-game tech costs... - can now add two specialists in size 1...
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    patch 109 now out

    Amazing .. have not played for awhile and decide to see if there was a patch. Started surfing the web to find out what changes were made. Here to find out it was just released. Its big though .. ~24 meg ...
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    WARNING: AI is damn smart and fooled me... (details inside)

    And an extra fyi to that. I noticed two other things. I was pillaging squares right next to there cities. In some cases they came out an attacked and others they stay bottled up. Secondly, I did notice though that a few men jumped right onto their Iron resource. So the AI is smart enough...
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    WARNING: AI is damn smart and fooled me... (details inside)

    It also knows when it has made a very bad move. My first game, I was Arabian and those pesky Aztecs were being a pain (I plan on crushing them tonight with my new little friend .. the tank). He would want open borders, then he wanted war, then he wanted peace, then to fight with him...
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    For those who wanted a Linux port... :(

    to make Linux games. But as stated Linux is designed more to be a workstation/server style OS. Hands down, it will crunch any 2000 box when it comes to role of network services, samba, NFS, ftp/web server, or what have you. The workstation side is good for those to love to tweek with the...
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    slow games on HUGE maps

    is throw more ponies at the problem, aka, a faster processor and more memory. I play on a P3-733/512m and have realized that until I throw the game onto a faster box the most I can run is a standard map. The most obvious is of course, animations. Shut then off, this will save you some...
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    There is no Question that the A.I. Cheats

    that I see is with building Wonders. It never, never, never fails and will happen 2 maybe three times a game. I will be 2 or 3 turns away from finishing a wonder, when "walla" .. the computer amazingly has it done.
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    Increasing Number of starting Civs for a map

    *sigh* .. guess I should read the manual a little closer. And here I was ready to dig into the data file :-P I know the checkbox your talking about but guess have never used it. Thxs for info!
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    Increasing Number of starting Civs for a map

    In a nutshell is there way to modify the number of starting civilizations in par with the map size? IE. small map it "defaults" to 4 (including yourself).. how do I make it so it will be 16 (ok .. 16 might be a little high .. but you get the idea) Thxs.
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    establishing embassies?

    dont worry .. took me a day to figure out how to queue items to be built
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    Who are those newbies?

    24 posts and your considered a Vet .. oh baby ... 15 or so more to go!!!! :midfinger me for thinking playing civ1, civ2, and smac makes me a vet! I dont have 24 posts yet! Dam .. and who would of have thought it .. Gee .. I remember going to high school in 1991 with a 1.4 floppy with the...
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    Changes Requested (ya right)

    Oh well .. might as well let them rip ... Besides the "currenty discussed large scale issues" (corruption, one tile bases formed, bases garrisoned with 10 elite units converting back to the enemy with your units to boot, computer warriors walking all over a human walled up, fortified pikeman...
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