Recent content by Ennet

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    A Better AI.

    There are good & free programs available on the net that will compare text and highlight any differences for you. Just use one to compare the original file to Blakes..
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    On AIs, jungles, research, and resources

    About the builderish aspects of the AI it would be worth to check out Blake's AI mod. Some of the improvements he made were actually included in the latest warlords patch. His project thread here on CFC: http://forums.civfanatics.com/showthread.php?t=191685
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    The Sailors Dirge

    I'm not sure about that Kael, I think people might have voted for different things, in it self the Dirge isnt overly powerfull once you've gotten past the first 40-50 turns(depending on gamespeed). Also didnt you add a variable for the Dirge to start spawning skeleton already? In that case...
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    FfH2 0.16 Balance Recommendations

    Gamespeed would be nicer, and the Dirge isnt overpowered in itself, infact you could make it harder, because its quite easy to deal with once you get the appropriate techs.. the Dirge can also be utterly useless, camping it out in a Barb city.. the Dirge can reasonably unload skellies from turn...
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    Easter Egg Collecting! (spoilers be here)

    Freak show, doesnt the icon look familar ? ;)
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    The Sailors Dirge

    The Dirge is good as it is, It could even be more dangerous in it self, it should just be moved back a little in time. Facing 3 skeletons at your capital on turn 10-30 is just devestating, specially in slower games on epic or marathon. There is no way to defend yourself it against it that early...
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    FfH2 0.16 Balance Recommendations

    Not when 3 skellies land next to your capital on turn 16 =) And yes they did, I was wiped out on turn 26 & 17 respectivetly in my last two games. Playing as Lanun on a watermap having to go and secure an inland location to be able to surive to turn 30 would be riddiculous. :) Np for thoughtness...
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    Settlement question

    Nah I for one agree with you, but i understand if most people do not. Even if you place your shadows optimally so they can reach at least 3 cities within the turn each, you are still sure to have some offlimit city that you cannot get to in time to counter (and max one or two cities per shadow...
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    No angry Swedes, Danes?

    Well the inhabitants of what would later be know as sweden (except for the westcoast) did sail east down the russian rivers as far as the black sea and constantinople, and would not make sence to include in a western-europe viking scenario. :) And as for Denmark, including them would mean that...
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    [MOD] Fall from Heaven II

    Summoned units by casters with one or several spell extension promotions get extra movement points, other spells like rust or the first enchantment spell can also be cast in tiles further away from the caster. Summoned units by casters with a strength bonus will also recive a(n equally large)...
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    [MOD] Fall from Heaven II

    I like the many buildings, it forces you to specialize your cities a lot more. Just wanted to post a bugi found: When you found a new cities (if you are protective) Any units in the same square as the city is founded (And probably, tho i havnt confirmed this, all within your new culteral...
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