Recent content by erudite8

  1. E

    Rise And Rule Revisited (epic mod)

    Thanks everyone for their elaborate answers :thumbsup:. Dear Civinator, I'm looking forward to get RARR 1.7! If I understood correctly, I will need CCM2 for it to launch? Also will I need present 1.6 version?
  2. E

    Rise And Rule Revisited (epic mod)

    Cool. Well, in my first game I tried to build every unit and every city improvement possible. Some of my thoughts on them are: 1) We've already discussed the rate of fire of defensive volley. If it is always 1 and it is imbedded deeply in civ 3 code and thus can't be altered then I think...
  3. E

    Rise And Rule Revisited (epic mod)

    Thanks for explanation, mate. Yeah, that was the reason, thanks. BTW what are those options for? P.S. Civinator, I guess, you are the leading guy supporting RAR revisited. Would you mind, if I make some suggestions about game mechanics of the mod?
  4. E

    Rise And Rule Revisited (epic mod)

    Fantastic mod! I've never played DyP or RAR before, so for me it's even more entertaining. However, after my first completed game I got a couple of questions. First is technical: when I started a new game and set up a capital city it was immediately destroyed and the game finished on the zero...
Top Bottom