Thanks everyone for their elaborate answers :thumbsup:.
Dear Civinator, I'm looking forward to get RARR 1.7! If I understood correctly, I will need CCM2 for it to launch? Also will I need present 1.6 version?
Cool. Well, in my first game I tried to build every unit and every city improvement possible. Some of my thoughts on them are:
1) We've already discussed the rate of fire of defensive volley. If it is always 1 and it is imbedded deeply in civ 3 code and thus can't be altered then I think...
Thanks for explanation, mate.
Yeah, that was the reason, thanks. BTW what are those options for?
P.S. Civinator, I guess, you are the leading guy supporting RAR revisited. Would you mind, if I make some suggestions about game mechanics of the mod?
Fantastic mod! I've never played DyP or RAR before, so for me it's even more entertaining. However, after my first completed game I got a couple of questions.
First is technical: when I started a new game and set up a capital city it was immediately destroyed and the game finished on the zero...
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