BTW what are those options for?
Those options were introduced with PtW and were designed by Firaxis to provide specific goals and allow for shorter games. In my mods CCM1, CCM2 and in the upcoming next version of RARR I use some parts of these options to achieve other - more satisfying - results with the flags that are offered by those options, especially units that cannot been built normally, but can be upgraded by existing other units.
P.S. Civinator, I guess, you are the leading guy supporting RAR revisited. Would you mind, if I make some suggestions about game mechanics of the mod?
Unfortunately the great 'old' modders, who concepted and created DyP and RaR are no longer active in modding Civ 3 since a longer time. I have a deep respect for every one of them.

I was delighted, that many of them made posts in this thread and gave me their 'blessing' that I can even introduce new elements to this mod - what I will do in the upcoming next version of RARR (mostly concepts that were accepted very well in my CCM mods). My original plan was to do the fixes for all reported bugs and errors, to add some new concepts, test the new game and than release the new version, including two surprises. The testgame with the new version was extremly pleasing and therefore I decided to add even more interesting elements to the next version of this mod to make that mod even better.
At present I invest all my time to finish that next version as quick as possible. I think, in this bad times, when this mod is helping to keep people staying at home in front of their computers and therefore help in flattening the curve of Corona infections, this time is very well invested. Therefore the work on the 'beefed up' next version of RARR has progressed a lot. At present I add a new line of conventional subs and two new lines of WWI light and armored cruisers to the mod, have to do civilopedia work for the new concepts and units and to adapt the two surprises to the new additions.
Of course I will have a look on your suggestions. Please post them as quick as possible for the reasons I tried to explain above. To avoid that you will waste your time for suggestions that will appear in the next version, I will add a list with the current fixes, changes and additions of RARR 1.7 and attache two screenshots of the new techtree in era 3 and 4 of this mod to the next post in this thread. Those screenshots don´t show the unit lines for cruisers and subs, that I still have to add to the biq.