Recent content by f1337

  1. f1337

    Power Overwhelming VII by f1337 - Fixed Starting Commander Promotions

    A recent update to Trung Trac's policy caused the card with free commander promotions to stop working. The original behavior, +3 commander promotions, was restored in this update. This mod has also been added to Steam Workshop. I'll do my best to keep CivFanatics updated at the same time as...
  2. f1337

    2 months later, what do modders think about modding civ7 ?

    You nailed the most important stuff, IMO. I'm also hoping for the ability to introduce additional Ages via Mods. Yeah, that's super ambitious. And art is more important.
  3. f1337

    Mod Method: The mod Founder Improved gives your founder/first-settler a couple extra movement...

    Mod Method: The mod Founder Improved gives your founder/first-settler a couple extra movement. That is usually sufficient for me during the rare times I don't settle in place.
  4. f1337

    Built-In Method: You can use Shift-Enter to force-end a turn, and the cards will prompt you on...

    Built-In Method: You can use Shift-Enter to force-end a turn, and the cards will prompt you on the next turn. In the test game I just ran, I pushed into turn 4 before selecting cards, and it appears to work.
  5. f1337

    OK, I figured out *how* to hold off using the cards until turn 2, and there are two methods...

    OK, I figured out *how* to hold off using the cards until turn 2, and there are two methods, which I apparently have to break into multiple messages under 420 characters. :rolleyes:
  6. f1337

    Extended Exploration Resources

    In my recent games, I've noticed that Wool seems to only add +1 production in Exploration, or sometimes zero. Have you observed the same?
  7. f1337

    Power Overwhelming VII by f1337 - New Card: Unique Quarters In Towns

    New Card: Unique Quarters In Towns This card allows players to build their civilization's Unique Quarters in towns. It is a derivative of the Augustus "fix"/hack, which has been removed in this update as well. This one scales like a beast. After play testing with it, I suspect that Firaxis...
  8. f1337

    Power Overwhelming VII by f1337 - Changes, Fixes, and Future Plans. Patch 1.2.0 Tested & Verified.

    👋 The 1.2.0 patch gave me a push to do some play testing, and make some adjustments that I have been planning to make for a few weeks. And a chance to write down some Future Plans for this mod. Please feel free to skip directly to that section! 🤘 I hope you enjoy! Feedback is welcome. Ratings...
  9. f1337

    Power Overwhelming VII by f1337 - Typos Fixed: "City" vs "Settlement"

    Several cards read "Grant X in Cities", when they really apply to all Settlements.
  10. f1337

    Power Overwhelming VII by f1337 - Uploaded .zip directly to CivFanatics for CivMods.

    Not a version change, just making it easier to use with CivMods.
  11. f1337

    Power Overwhelming VII by f1337 - FYI: All releases work with 1.1.1 patch.

    The *only* issue I have noticed is that 1.1.1 altered some modifier amounts, like Tubman's influence modifier went from 50% to 100%. And so the text in the older versions of the mod may have inaccurate details, but everything "works".
  12. f1337

    Power Overwhelming VII by f1337 - 1.4.0: Four New Cards! (1.1.1 patch verified)

    New Cards Conquest Overwhelming Army Commanders start with the Merit Commendation. 3 free Levels on your first Army Commander. +3 Combat Strength for Units that are attacking in neutral or enemy territory. Espionage Overwhelming Support Endeavors for free. Have two Endeavors of the same...
  13. f1337

    Please use the Civ7 downloads database

    Two questions: Is there an appropriate place to announce our mods? Any chance y'all are open to providing API access to update mods?
  14. f1337

    Power Overwhelming VII by f1337 - 1.3.0: New Cards!

    What's New: Advanced Start, Age Transition (all ages): Introduced a new "Diplomacy Overwhelming" card with 4 diplomatic effects. No cost to accept Endeavors (via Himiko). No cost to declare war (via Machiavelli). Trade Map Endeavor (via Ibn Battuta). +1 max Settlements (via Xerxes). All four...
  15. f1337

    Power Overwhelming VII by f1337 - Augustus can now finish Unique Quarters

    This bug exists in the core game. Maybe it's not even a bug? Playing as Augustus, one can buy half of several unique quarters in towns. However, if the other half is not a "culture" building, Augustus will not be able to complete the unique quarter. This change makes Augustus able to complete...
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