Recent content by Fampat

  1. Fampat

    TCS UI Mods

    sadly i had 2 typos in the translation, fixed version attached, in case you do a new release
  2. Fampat

    Sukritact's Simple UI Adjustments

    hey, thanks for the great update on 0.14, here is the german translation
  3. Fampat

    TCS UI Mods

    added german translation
  4. Fampat

    Sukritact's Simple UI Adjustments

    Added germen translation
  5. Fampat

    Techtree Tooltip Fontsize Increase (NO LONGER REQUIRED) 1.0

    ATTENTION! This mod is no longer required! In fact, please remove it from your game, Firaxis has updated the Font themsself and linked them to the scaling of the game-fonts. Please use the ingame font-scaling to also scale tge tooltips in the tree sections. Hey, just a micro-mod that increased...
  6. Fampat

    [1.0.10.15] Late game (turn 300+) instability on larger than vanilla maps

    For me also reverting to DX11 helped against random crashes at turn 250+
  7. Fampat

    [Solved] City:GetBuildQueue():FinishProgress() Issue in MP

    @Gedemon THANK YOU Works now like a charm!
  8. Fampat

    [Solved] City:GetBuildQueue():FinishProgress() Issue in MP

    Hi! iam fiddling with some code to finish the current production in a city. While in singleplayer it workes without an issue, in network-multiplayer it always leads to a desync on turn-change, but only if the host is executing this. Since the search-results on the forums dont get me an aswer if...
  9. Fampat

    Changing the difficulty settings to a cost reduction method

    Sounds like a very solid todo-list to me, just yesterday i wrote up a lot of sql stuff for a similar effect iam playing around with, scale bonuses over eras for AI, nothing brand new in general, but hey! :) I could take a look at this specific requirement you just made if it helps, if i find...
  10. Fampat

    Changing the difficulty settings to a cost reduction method

    Great idea! Iam all for that just for the curiocity to see how things might change! If you need support just leave me a message, realy would like to see that ingame!
  11. Fampat

    [NFP] June update speculation and wish list

    you can use it as a fertilizer on forest-tiles, cant you? :D
  12. Fampat

    [NFP] City Defense

    Just fine for me :)
  13. Fampat

    AI Fix In Expansions?

    Maybe at least hope for more possibilities/freedom in regard of what is possible to mod. It would be a massive pro if we at least are able to have some more options on changing the descision-making logic of the AI, i guess it would be possible to make the AI processes available like other...
  14. Fampat

    AI Fix In Expansions?

    Noone ever said that, its plain and simple false. Right now there are "no plans" to release it, just because some peoples dont want to wait any longer, which is totaly fine and understandable, it doesnt mean it will not be released. As long as there is hope i will believe Firaxis will release...
  15. Fampat

    [NFP] Wonder & Congress Overlap

    Version 1.0.1.501 All available content active. Singleplayer When a wonder is finished and a conress vote happen on the same turn, the congress-view and wonder-animation overlap.
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