Resource icon

Sukritact's Simple UI Adjustments v.0.143

Anyone can help me where to download these mods to? I run Civ7 on Windows 11 through Steam. I've tried creating a folder in /documents/my games/civilization vii/ but that doesn't seem to work. I can't find the folder you are referring to on my PC. Where should I look?
 
Anyone can help me where to download these mods to? I run Civ7 on Windows 11 through Steam. I've tried creating a folder in /documents/my games/civilization vii/ but that doesn't seem to work. I can't find the folder you are referring to on my PC. Where should I look?
Copy paste this exact text to your windows file explorer:
%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods

It will open the folder where it happens the be in your computer as everyones own user name is part of the exact folder.
 
@sukritact - the mod is only downloading as a single 7z file, not a folder to extract. Am I missing something?
The folder is zipped a a 7z file. Its essentially the same thing though, just more irritating because you cant open it with windows by default. You need to use 7-zip file manager then when you open it you will see the folder inside and you can drag it to your mods folder or extract it as you wish,

Im not sure why he does it like that.
 
in my larger cities, the population breakdown doesn't add up to the total. for example, Ciudad de México here has 37 population, but the urban + rural only adds up to 31. are specialists counted in the urban population figure?

Screenshot 2025-02-22 232151.jpg
 
Do all mods require other players to download them in multiplayer? Or whats a good way to know which might trigger that requirement?
 
Sukritact to our rescue! But I get an error message when extracting "Unknown method in Sukritact's (...)" (attached). Does anyone know what the issue might be? None of the other mods I downloaded show this.
 

Attachments

  • extraction error msg.jpg
    extraction error msg.jpg
    92.8 KB · Views: 128
Weird, I have it installed and I'm not getting this screen. It looks amazing, though!
 
Can you explain the 6 "Warehouse bonuses to other tiles"? I didn't think Temples where warehouses...
 
It's set to a really low load priority, since a lot of mods exist that revamp this same screen. Make sure you have any such mods disabled.
ahh thanks for that! i've verified that the new feature is fully compatible with my City Hall mod – the only overlap is a bugfix to the base-game adjacency arrows, which both of us fixed in the same way.
 
The new UI is great thanks. Just a question about overbuilding though and I am probably misunderstanding.

Most of the old buildings have a cost to maintain like -2 happiness -2 gold but that isnt refelected in the UI.

Also the results didnt match for me on my first try. Building a stonecutter over a brickyard. Original Tile yield 2 4 2 2 (P G C I). New overbuild UI says 3P 3 P for adjacency and -2 P, -2 G for overbuilding for a total of 4 P -2 G. But the tiles ends up as 3 2 2 2 where i would have expected 6 2 2 2.

Sorry thats probably not explained well.
 
The new UI is great thanks. Just a question about overbuilding though and I am probably misunderstanding.

Most of the old buildings have a cost to maintain like -2 happiness -2 gold but that isnt refelected in the UI.

Also the results didnt match for me on my first try. Building a stonecutter over a brickyard. Original Tile yield 2 4 2 2 (P G C I). New overbuild UI says 3P 3 P for adjacency and -2 P, -2 G for overbuilding for a total of 4 P -2 G. But the tiles ends up as 3 2 2 2 where i would have expected 6 2 2 2.

Sorry thats probably not explained well.
Can you post a screenshot? Given it’s a stonecutter, are you sure you’re not seeing warehouse yields as opposed to adjacency bonuses?

Warehouse bonuses are applied to other tiles, not to the tile the Warehouse building is on.
 
Back
Top Bottom