I receive the following error message after it says it is copying DLL - Various Mod Components.
Runtime Error: C:\Users\[USERNAME]\Documents\My Games\Sid Meier's Civilization 5\MODS\MultiPlayer ModsPack Maker\MPMP_Maker.lua:160: invalid pattern capture
Well, when I thought of airships i saw ships flying through the air by magical means, i was never a fan of the dirigible-like airships for a fantasy setting.
Wow, somebody posted in this old thread :lol:
It should work just fine, its just a few simple xml changes in a modular format. I forget if i had the installer change the ini or not so it might make ffh use the options you selected last time but you can fix that by just changing the ini to...
what if the radius around the fort had a higher defensive bonus than the fort itself, giving incentive to actually attack the fort and not just move around it?
To change the barbarian xp cap go to C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2\Assets\XML and open GlobalDefinesAlt.xml with notepad and find
<Define>
<DefineName>BARBARIAN_MAX_XP_VALUE</DefineName>...
Sorry if this bug was already reported but when you use a chest with a stack of units they all cast the spell so you get multiple rewards from one chest. I'm not sure if lairs have the same problem.
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