I think the somewhat unfair way trade rep can sometimes be damaged (and the duration of the damage) is another argument for making a building trade by air (as well as air trade speeding up the End of Turn period).
My continued failure to make the AI Mongols mighty makes me think the issue may be more deepseated.
(even a 3/1/3 master horseman at mathematics, UU boosted to 5/2/3 and available at polytheism seemingly does nothing)
Q1: do you think the AI is particularly bad at offensive campaigns when...
I am currently testing a way to speed up the game even more... by playing a single player multi-player game. This allows you to put the turn timer in place and this makes the game feel much more like a single player RTS and effectively puts a hard time limit on how long your game will be...
I don't know about the Steam version I'm afraid. For the disc or GoG version you will get an error message but it will still let you play a LAN game despite the error message. I have never been thrown out of a multiplayer game. The way you can test things is set up a LAN game with just you and...
I have no idea why this took me 5 years, but I belatedly went with md4s move of making Republic corruption problematic (I kept it low war weariness). After a few games I conclude that the AI will generally favour Monarchy over it (60/40 ish). I bring Feudalism to Code of Laws and it makes the AI...
From the same game. I could not understand how I could not gain cultural control of the space where the mongol (yellow) crusader is, yet I had cultural control of the square below it. Any thoughts?
In essence I had control of a tile 3 spaces away from Heraclea but only two spaces away from...
Not a particularly interesting screenshot, but not worthy of its own thread. Due to recent threads about 'quick games', and the weakness of (AI) Seafaring Civs (due to corruption) I persevered as the Byzantines with one of the worst starts I've ever seen, with 5 land tiles for my capital city...
Yes, but use with caution! I don't think you can cancel it, whereas if you attack manually and the first few attacks go badly, you might want to retreat and regroup.
I haven't played Civ2 this millenium but I think the answer could lie in the size of empires and militaries. Civs are so spaced out in Civ3 defaulf settings that empires are huge. I would argue needlessly enormous. Enormous empires support enormous militaries. Then each AI city is typically...
I may be wrong, but I believe luxury occurrence is set to 0, which means it is entirely randomised. I like this as it varies the experience from game to game, but you could change settings to make occurence rates a defined number / ratio, as is the case with resouces.
To answer the question...
Sorry, I keep saying OCC thinking One City Culture. I should add, Ottomans didn't even have Great Library. Cost factor may be facor. Smaller empires also maybe a factor?
I was curious to see how vanilla C3C with only the following modifications turned out (using the default 'Quick Civ' biq file.
- turns increased back to 540
- no AI starting units
- AI Cost Factor is the from the next highest difficulty
- modifications to world tech rate for small & standard...
Yeah, I have no settlers after invention until navigation. I would not worry about that overly unless it really appeals to you kaskavel. My main motivation for auto settlers was to make the early game AI less obsessed with making settlers (and buildings for the resulting cities) and more...
I play on Emperor with Deity cost factor and no AI starting units. It works out roughly the same difficulty as default emperor. I can't comment on the expansion phase as I have auto popped settlers every 20 or so turns (via the palace) until mapmaking. But with normal settlers it should be a...
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