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This game is too addictive. I need to make it shorter

How about decreasing the research floor to 2 turns instead of 4.
You can also decrease the research required for every tech, but that will be a pita.
Maybe have units incease their base speed?
Increase shield output per city?
 
How about decreasing the research floor to 2 turns instead of 4.
Seems sensible to me.
Maybe have units incease their base speed?
That may make sense, but obviously it can have unwanted effects as well.
Increase shield output per city?
That risks increasing the amount of units. That has the opposite effect of requiring less time per game.

What you donnot want is a difficulty setting above regent. You want regent, but house rules to limit yourself in a sensible manner.
 
I am currently testing a way to speed up the game even more... by playing a single player multi-player game. This allows you to put the turn timer in place and this makes the game feel much more like a single player RTS and effectively puts a hard time limit on how long your game will be (because all turns will be completed within a defined timeframe). It is a maximum of 8 tribes, so the same map sizes of Tiny, Small (70% water) and Standard (80% water) will work well to keep the empire sizes relatively modest (and therefore the game very fast).

Enjoyable and a very different feel but main issues are:

i) the base turn time of 24 may be a bit short, I raise it to 30. This will still make turns absolutely fly by and forces your game to be fast. You can go down a difficulty level to compensate.

ii) there is no war weariness (I raise unit cost for a low war weariness govt type by 1 and a for a high war weariness govt type by 2, but this is very far from perfect).

iii) if you play with a custom biq file you may need to untick the 'default victory conditions' button in the scenario page in the editor. If you don't do that you may have zero victory conditions enabled.

iv) I don't think you can pause. So if you need a break, you need to save.
 
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