Recent content by fizzy

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    SGOTM 18 - BadCiv

    Sorry, still won't be able to in a timely manner :[ Really hoping Mansa doesn't go too heavy on jew missionary spam. If we're forced to go Jewish for diplomatic reasons our espionage with him is gonna miss out on that sweet differing state religion modifier.
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    SGOTM 18 - BadCiv

    I think you'll have to skip me this round of turns. work is crazy lately so it'll take me a while to actually get around to playing turns and writing up game stuff and I think the game should keep on moving. maybe john s should take over instead? AS for Joao, he's an about settling but he'll...
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    SGOTM 18 - BadCiv

    agree with NE. maybe the railroad was the originally placement of some city and the map maker decided to move it later. which would mean someone has the railroad tech.....
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    SGOTM 18 - BadCiv

    epic, boak
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    SGOTM 18 - BadCiv

    Great work with all the city/production planning guys! voting for the black dot as well. also pursue writing before AH seeing as we only have pigs so far. i don't really want to make any more decisions yet until we know more about our SE coast and floodplains.
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    SGOTM 18 - BadCiv

    I'm thinking Mining>BW first to chop out a settler or something, then probably wheel, writing>aesthetics and put a bit into alpha hoping to trade for it with an AI. Mansa most likely. and yeah freeform number of turns works for me. play until next guy in line really wants it or you get tired of...
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    SGOTM 18 - BadCiv

    im cool with settling now
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    SGOTM 18 - BadCiv

    I vote marble first, but prolly followed by a move back to desert river unless there's somehting sick on the other side of the hills
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    SGOTM 18 - BadCiv

    do you think goldmember is a possibility if mansa is hard to steal from for whatever reason? i don't know teching/espionage rules on minor civs, but i think he is gonna be pulling in the most commerce through a good part of the game
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    SGOTM 18 - BadCiv

    I really really like having as much commerce as possible in my capital, especially given that we have hammer tiles set up already, so desert river spot is pretty appetizing. however i also really want to see the rest of the land beyond the hills and i'm not afraid to settle on turn 2. after all...
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    SGOTM 18 - BadCiv

    so, soldier demographics. assuming Dr. Evil is the guy with the highest soldier value (48000), we get 16000 pts unaccounted for (Fat Bastard, archers in bastardstack, fission, hunting and chichen itza all count towards soldiers). this means no mech infantry worries! basically the best defender...
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    SGOTM 18 - BadCiv

    gotta agree with moving 1N. also seeing as we start with masonry, the only early wonder left is the great wall, we want some good espionage and we're industrious, how high a priority should building that thing be?
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    SGOTM 18 - BadCiv

    HmmmMMMMmmm. so going off of what we know Dr Evil has, his soldier count leaves only 16000 undetermined. this means the most advanced ground unit he could have is a machine gun or anti-tank (at 14000 soldier pts), sitting in his cap i imagine. He could technically also have one of several modern...
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    SGOTM 18 - BadCiv

    No Tech Brokering is an interesting option and its one i don't have a lot of experience with. it should probably help us with our diplomacy situation though right? we could really pump up the tech sharing bonus if we don't have to worry about a given civ trading our gifts off to everyone else.
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    SGOTM 18 - BadCiv

    i can go fifth, though i'll probably have to do most of my turn stuff on the weekend
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