SGOTM 18 - BadCiv

the AI loves calendar & has 1 prereq so we could just wait until joao builds a plantation then steal it through culture or trade for the dye
 
That'd mean giving up Mausoleum... though at this point, New Flood Central is looking like our GP farm, if any. Have to make sacrifices, comrades. :dunno:
 
my verbose thought process
Spoiler :
washington has 7 unworkable tiles due to mountains/desert. so without the overlapping tiles, it has enough food for size 11, +1F surplus and 1 citizen without work (2 if we dont work the river desert tile for +1C).

with the overlapping tiles there's enough food for size 15, no surplus and 2 citizens without work (3 if we dont work the river desert).

black dot city will have 6 unworkable tiles. without overlapping tiles theres food for size 12, +1F surplus and 2 citizens without work.

with the overlapping tiles, theres food for size 16, no surplus and 2 citizens without work.

red dot city will have 6 unworkable tiles, enough food for size 15 +1F surplus and 1 citizen without work.

i've assumed farms on all grassland tiles plus improvements to any food resource. didn't consider windmills. also pre-biology. obviously cottages will muddy things up also.


tldr summary red dot city vs black dot city (assuming pre-bio farms on grass, no windmills, no cottages, imp food resources)

red dot city:
- dye
- size 15 city with 1 specialist
- size 15 washington with 2-3 specialists

black dot city (without overlapping tiles):
- size 12 city with 2 specialists
- good defendable hill tile for a fort
- size 15 washington with 2-3 specialists

black dot city (with overlapping tiles):
- size 16 city with 2 specialists
- size 11 washington with 1-2 specialists
- good defendable hill tile for a fort
 
I bristled initially but we are mostly giving up dyes + plains for river grassland. It'd hurt to maybe lose the dyes to joao culture, but maybe an extra city to cover it wouldn't be a bad idea.

The main thing that bothers me, then, is the overlap with Washington. Also the hill fortress -- i never use forts, although I guess they are harder to siege than cities! City micro dudes, what's the story on overlap?

city overlap is generally considered a good thing because you can share and switch good tiles as your needs vary. its especially good with the capital because it means nearby cities can work and grow cottages the capital can't, in preparation for bureauacracy. i was thinking of the overlap as a plus.
 
also note thanks to working the gold we have enough surplus to run at 100% science (break even) which brings us up to 19 beakers and the wheel will finish in 5 turns instead of 9.

should i do that or is there some reason we might want to continue saving gold?
 
my verbose thought process
Spoiler :
washington has 7 unworkable tiles due to mountains/desert. so without the overlapping tiles, it has enough food for size 11, +1F surplus and 1 citizen without work (2 if we dont work the river desert tile for +1C).

with the overlapping tiles there's enough food for size 15, no surplus and 2 citizens without work (3 if we dont work the river desert).

black dot city will have 6 unworkable tiles. without overlapping tiles theres food for size 12, +1F surplus and 2 citizens without work.

with the overlapping tiles, theres food for size 16, no surplus and 2 citizens without work.

red dot city will have 6 unworkable tiles, enough food for size 15 +1F surplus and 1 citizen without work.

i've assumed farms on all grassland tiles plus improvements to any food resource. didn't consider windmills. also pre-biology. obviously cottages will muddy things up also.


tldr summary red dot city vs black dot city (assuming pre-bio farms on grass, no windmills, no cottages, imp food resources)

red dot city:
- dye
- 2H city tile
- size 15 city with 1 specialist
- size 15 washington with 2-3 specialists

black dot city (without overlapping tiles):
- 2F city tile
- size 12 city with 2 specialists
- good defendable hill tile for a fort
- size 15 washington with 2-3 specialists

black dot city (with overlapping tiles):
- 2F city tile
- size 16 city with 2 specialists
- size 11 washington with 1-2 specialists
- good defendable hill tile for a fort

red dot city is a grassland hill, so that's still just a 2F/1H/1C city tile.
 
I'm leaning towards Black Dot because it's easier to defend and would be a core city, thus somewhat more deserving/needing of solid tiles. Keep in mind that with only one major food bonus(ignoring no other visible resources, so far), it'll be slow growing after size 2/3. In addition, Washington's culture and/or Black Dot will have the Pigs ready and oinking for eatin', meaning we could slap a pasture down ASAP and whip a monument and/or granary.
 
I'm leaning towards Black Dot because it's easier to defend and would be a core city, thus somewhat more deserving/needing of solid tiles. Keep in mind that with only one major food bonus(ignoring no other visible resources, so far), it'll be slow growing after size 2/3. In addition, Washington's culture and/or Black Dot will have the Pigs ready and oinking for eatin', meaning we could slap a pasture down ASAP and whip a monument and/or granary.

Again, black dots second ring is mostly mountains, so we could probably go granary instead of monument.
 
lets skip the wheel then. we could get either AH or writing. i think just farming over the pigs will be fine for now, so i vote writing.
 
Great work with all the city/production planning guys! voting for the black dot as well. also pursue writing before AH seeing as we only have pigs so far. i don't really want to make any more decisions yet until we know more about our SE coast and floodplains.
 
yeah i reckon writing is the way to go also. sweet

ok i'll play some more turns over the next few hours and post some more screenies
 
Please stop playing. I am investigating a problem with your game.
 
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