Precursor to the Admins/Mods/Game Host: Please be gentle.
Things We Done Did: Discovered AH and Wheel. Found Horses! Built two mines, a farm, and a pasture.
Things We Gonna Need To Do: Find Mansa and Gandhi. Explore the Southern Hill Pass. Expand!
I played 10 turns from 2800BC to 2400BC. I figured it was a good stopping point and we could review. Could also get some PARTICIPATION.
Below are my notes, which I try to make detailed without being excessive.
Turn 30: Lost my notes because online notepads hate me. Main thing was swapping from floodplain to Gold as it was no production loss but +7 beakers, which at this point is significant.
Turn 31: Writing finishes, Mansa and Gandhi will sign borders. Khan will not. :\ I sign borders with Mansa and Gandhi(who has a Scout jogging through our lands). They're both very peaceful and we need the diplo points(eventually). We can shut them again in 10t. I swap Washington to Granary. 34

overflow from completed Settler leaves 41

, 66% of the granary, which will finish in 4t. Growth in 8t with Wheat/Gold. Settler will reach Blocking City in 2t. Scout moves south to find that the railroad moves along the entire eastern border. Please don't leave units on huge movement patterns, by the way. Because of this revelation, I'm having the warrior move back towards Washington.
Worker1 is working on a GLH river mine(the same one he chopped clean) and Worker2 finished the plains river mine. Worker1 will finish in time to pick up the Pigs and get some bacon flowing. Worker2 is going to farm the floodplains.
AH is at 6t, Wheel at 4t, and Aesthetics at 22t(!). I think we're safe to detour towards AH and/or Wheel for now. I choose AH because of the fair amount of overflow beakers.
Turn 32: Worker1 has 2t on the GLH mine. Worker2 heads to the floodplain to farm, 7t. Ouch. We still have one full value forest to chop at Washington(which could also be used on the new city...)
Settler is in place to found the city next turn. What wonders will Boston, New York, or Philadelphia hold for us(forgot the first name)?
Turn 33: Settler founds... Groove York. I don't remember that being in the game. We're losing 2

pt. I start the happenin' citizens on a granary, but after that I think it's straight to barracks, military, and settlers/workers.
Two turns on Washington's granary.
Turn 34: One turn on Washington's granary. Going to switch it to growth whilst slow building a warrior or barracks. Whip anger is there for another 6t. They told me it was a liberated city - liars.
Worker1 finishes the GLH mine which I switch Groove York to work. This puts it at 19t growth/15t granary. Washington doesn't need the mine right now and Groove York can start growing after the Pigs are porkchops. I'm moving him to the forested hill to the west to mine, which will be a turn behind AH finishing. Should've had him start a cottage between Washington/Groove York instead. Blah. Sorry.
Turn 35: Granary finishes! Yay. Only 2h overflow, which I'm going to put into a library. With no barbs and a chokepoint, I'm not too worried about an early war.
Worker1 is going to put two turns into a cottage. Wasted a turn. :\ Worker2 has 4t on the floodplain.
Scout and warrior are moving west through our lands. Warrior and scout will keep moving out to scout. We can build military police warriors later. Washington still isn't suffering from protection woes.
Turn 36: Great Merchant born in a distant land. Goldmember has both the GLH and Colossus while Mansa has Artemis. Considering how early Mr. Leif Erickson is, it's probably Goldmember. Maybe we'll get lucky and he'll be settled?
Stop worker1 to have him ready for the pasture next turn. Cottage has 2t remaining. Worker2 is still toiling away on the farm, 3t remaining.
We're at 0.5

of Mansa. Nothing else to report.
Turn 37: Neigh, baby, neigh! Grassland river horses right next to Groove York - shagtastic! AH finished, obviously. I only see one other sources of horses - up way north near Genghis. I'd prefer not to have Keshiks at our throats.
Worker1 starts on making us some sausage, 4t to go. Afterwards he'll be throwing up another pasture on the horses?
Worker2 down to 2t on the farm. You can do it, little guy.
Due to overflow: 18t on Aesthetics WITH Gold, 25t without. 3t on Wheel WITH Gold, 4t without. Alphabet is 18t WITH Gold, 25t without, by the way. However, if we don't use the Gold this turn and opt for the floodplain, we have growth next turn instead of in two. The overflow from AH is enough that I'm fine with losing the turn on Wheel and picking up the Gold next turn. After Wheel, I don't see any reason to not head for Aesthetics.
Turn 38: Washington grows to size 3. Growth in another 3t - thank you granary.
Worker1 has 3t on pasture. Worker2 finishes the farm. Finally.
Genghis' scout is snooping through our lands. He must've come through the Eastern Railroad Pass... We'll need to think about what to do with it. If the AI was, well, better, we'd need to remove it and set up a fort or two. As it is, I think just a fort at either end and some border guards would serve.
We can see Mansa's research. He's about to finish AH.
Turn 39: Genghis founded Turfan. No idea where it is.
Mansa has a Jewish missionary right near us. This could be helpful if he spreads to Groove York... but with Mansa still the Jew, swapping to it will have to wait.
1t on Wheel. Worker1 has 2t on the pasture. Worker2 is in the capital, as he couldn't move to anything else to be useful.
Washington is now upset about a lack of MP. I'm opting to leave the warrior there for now.
Turn 40: Wheel finishes. The missionary is heading to Groove York! Free culture, baby.
Bacon! Swap Groove York to the pasture. 3t to growth, 35t to granary. We'll have enough to whip it as soon as the growth happens. Worker1 is going to head to the Horsies next.
Washington is growing next turn. Library is at 8t(7t once we swap to settler). I think having worker2 chop the remaining forest at Washington as well as whip the settler would be solid. Any ideas?
Additional notes: Worker2 STILL HAS MOVEMENT. Whoever is next(including me), make sure to utilize him!
Washington:
Groove York:
Aerial:
The Save:
http://gotm.civfanatics.net/download.php?file=BadCiv_SG018_BC2400_01.CivBeyondSwordSave
