Recent content by FreeTacos

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    Questions about The BUG Mod

    What's the easiest way to view the BUG help for the naming conventions ? I tried to put "BUG Mod Help-ENG.chm" in about 12 different directories, but I still can't access it inside Tholal's More Naval AI mod.
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    [MOD] More Naval AI

    First observation, score list is showing civ/alignment now, but not leader name. OK, updated my BUG options ... I copied the bug eng.chm help file to a bout 12 places, but I still cant access it in game. unit naming: http://sourceforge.net/apps/mediawiki/civ4bug/index.php?title=Unit_Naming
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    Government civics: when to toss God King?

    I need to try other stuff! I have been playing Falamar on large Mediterranean maps at Emperor. Expansive and Charismatic, God King/Heron Throne/OO Capital. I switch civics twice, once to GK/Religion, second to Conquest/Military State after that it's all about the Stygi-spam. It makes me...
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    Converting improvements to buildings when founding a city, IE Ancient Tower

    Been digging through the DLL source code .. my brain is boggled. I have never worked on anything so complicated:crazyeye:
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    Converting improvements to buildings when founding a city, IE Ancient Tower

    It's been a long time since I have done any coding besides VB though I started with C/C++. I suppose the best place to start browsing code would be the MNAI repository ?
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    Converting improvements to buildings when founding a city, IE Ancient Tower

    Has anyone seen a mod that does this, or could point me in the right direction to doing this myself? I would assume there needs to be some python changes, maybe onCityCreate / onCityDestroyed .. to update the improvement on the plot. As well as creation of a building in XML. My idea is to...
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    Overall single best node magic type?

    I usually play Lanun/emp/Mediteranean and If I only have 1 withing my first 7 coastal + 5 inland cities, it's saved til Sorcery for Meta. Then I swap it around for fire/earth for my 4 element combat mages, and mind/spirit/earth for my inspiriation/hope/wall city dwelling mages. /facepalm I...
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    [MOD] More Naval AI

    With advanced tactics and PS&R on, I culture flipped a barb city, no choice was given to accept/not accept city into civ, I let the barbs recapture, when I re-took it, there was no option to raze. It was one space off of accessing fish + clams + pirate improvement :wallbash: The only place I...
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    [MOD] More Naval AI

    Bah, I can't delete me.
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    [MOD] More Naval AI

    I don't know how hard it is to add a mouse over tool tip to something, a way to address the war dec with multiple's of a race would be to add the diplomacy tool tip for the target to the war dec request. Is there any documentation on which buildings or wonders affect the revolution stats ? Or...
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    [MOD] More Naval AI

    Perhaps add the build number?
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    [MOD] More Naval AI

    Weird, been playing FFH2 for quite a while, and never noticed this behavior before I updated on Sunday the 12th. Not unwelcome! Possibly you fixed something that no one knew was broken :goodjob:
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    [MOD] More Naval AI

    No matter what I do, including random suicide combats to disrupt the random numbers, when OO is founded on turn 323, no matter where the zealot appears, the holy city is put in Innsmouth. This is my second game with this setup, where I had extra cities and it founded in the capital, I am not...
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    [MOD] More Naval AI

    I have been looking at the tech screen, it appears that when you click on a tech, the code that adds the number of turns to the label, is also recalculating the location of the label and changing it. That would narrow down where to look, if I knew where to look in the first place :) My first...
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