FreeTacos
Chieftain
Has anyone seen a mod that does this, or could point me in the right direction to doing this myself?
I would assume there needs to be some python changes, maybe onCityCreate / onCityDestroyed .. to update the improvement on the plot. As well as creation of a building in XML.
My idea is to have unique improvements and/or lairs and towers become settle-able, resulting in a building with benefits in the city.
Problems/tactics: using a settler near a target civ to settle a unique improvement and letting barbs raze it, to deny the target the use of said unique.
I just had the idea to make the benefits variable. Settling on an ancient tower could get you benefits like +defense, or +research.
Settling on a barrow, graveyard, ruins, ancient tower, city ruins would have small random +/- bonuses, not game breaking but flavor.
Settling on unique improvements would create a Wonder in the city.
Settling on mana nodes would be a bit more problematic due to their variable nature.
Anway, some late night rambling from a FfH junkie.
p.s. Thanks Tholal for all the fine work!
I would assume there needs to be some python changes, maybe onCityCreate / onCityDestroyed .. to update the improvement on the plot. As well as creation of a building in XML.
My idea is to have unique improvements and/or lairs and towers become settle-able, resulting in a building with benefits in the city.
Problems/tactics: using a settler near a target civ to settle a unique improvement and letting barbs raze it, to deny the target the use of said unique.
I just had the idea to make the benefits variable. Settling on an ancient tower could get you benefits like +defense, or +research.
Settling on a barrow, graveyard, ruins, ancient tower, city ruins would have small random +/- bonuses, not game breaking but flavor.
Settling on unique improvements would create a Wonder in the city.
Settling on mana nodes would be a bit more problematic due to their variable nature.
Anway, some late night rambling from a FfH junkie.
p.s. Thanks Tholal for all the fine work!