Recent content by FungeonKeeper

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    Civ Discussion - Normans

    It's a fairly bland civ. I don't hate it, but I typically forego it in favor of other options. I do find wall spam somewhat enjoyable, though. Their traditions don't impress me very much, but I find it interesting that there are 5 of them, which could make for some interesting (albeit likely...
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    Civilization VII Screenshots Thread (Funny, Strange, etc.)

    An assortment of snipped screenshots I've gotten during my time playing the game: Cog wants some alone time. Is this enough war support? I was trying to settle south and these scouts simply refused to move. (Multiplayer) Buganda's aptitude for lakes goes deeper than I thought. A Spanish...
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    Community BugFix Mod

    resources-gameeffects.xml shows ivory for the modifier. <Modifier id="MOD_IVORY_DESERT_WONDER_PRODUCTION" collection="COLLECTION_ALL_CITIES" effect="EFFECT_CITY_ADJUST_BIOME_WONDER_PRODUCTION_PER_RESOURCE"> <Argument name="Empire">true</Argument> <Argument...
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    Community BugFix Mod

    As far as I'm aware from my (limited) experience with Civ 6 modding, requirements tend to be implemented case-by-case rather than pulling from a universal "requirements" file, so searching is unfortunately necessary (as far as I know). When it comes to "REQUIREMENT_WONDER_IS_ACTIVE", I couldn't...
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    'Who is your main?' Foundation Challenge

    I'm currently focused on unlocking all the mementos (with the next goal likely to be getting any lv9 stragglers up to 10), but when I started playing, I was just letting the randomizer do its thing. At that time, the game decided that I was an Ashoka (World Renouncer) main, and rolled him in...
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    City States and Patch 2

    I've been writing down miscellaneous thoughts/suggestions as I've played, and I've had "AI players will avoid attacking independent people whom they or a player they have a good relationship with are influencing them" down ever since previous-era-ally AI Tecumseh popped an independent people I...
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    Happiness Requirements

    I recently tried creating a civ ability that grants a flat yield bonus to happy or ecstatic cities. However, I couldn't find any indication that it's possible to create a requirement based on a city's happiness level. My original thought was that I could find something like...
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    Attaching Unit-granting Modifier to a Building

    I cannot figure out what the problem is. What I'm trying to do is to make the barracks building give an anti-cavalry unit when built. So far, it hasn't worked. As in, I build a barracks and nothing happens. Here's the code: INSERT INTO BuildingModifiers (BuildingType, ModifierId) VALUES...
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