bengalryan9
Emperor
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- Nov 13, 2018
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Only a few more civs in the exploration age to discuss, and next up are the Normans. The Normans are a diplomatic and militaristic civilization with a starting bias towards Iron and Coastal terrain. Their associated wonder is the White Tower, which gives +4 base happiness and +4 happiness for every tradition slotted in the government (but which must be built next to a city hall). They are unlocked by playing as Greece or Rome, by choosing Ada Lovelace, either Frederich, Lafayette, Machiavelli, either Napolean, Benjamin Franklin, or Catherine the Great as your leader, by improving 3 iron resources, or by building 5 city walls. They automatically unlock America, Great Britain, and France in the modern age.
Their unique ability is Normannitas, which gives land units +1 movement when embarked as well as +5 CS when adjacent to coastal terrain.
Their unique military unit is the Chevaler, a courser replacement that gets +3 CS against slower units.
Their unique civilian unit is the Sokeman, a settler replacement that gives the town free city walls in the city center when founding a settlement.
Their unique buildings are the Motte (+4 base happiness, +4 additional happiness if built on rough terrain, +1 happiness for adjacent wonders, and acts as a fortified district) and the Bailey (+4 base culture, +1 culture for adjacent medieval walls and wonders, and acts as a fortified district), which together form the unique Donjon quarter (receive a free chevaler when completed and gives +10% production towards cavalry units).
Norman Civics:
Consuetudines et Justicie – unlocks the Motte and Palisading tradition, and at mastery unlocks the Bailey and gives the Chevaler +1 CS for every tradition slotted.
Common Law – unlocks the Jure tradition and gives +1 policy slot, and at mastery unlocks the Servitium Debitum and Familia Regis traditions and gives +1 settlement limit
Domesday Book – unlocks the Bayeux Tapestry tradition and gives +2 gold to farms (doubled during celebrations), and at mastery unlocks the White Tower and gives +1 settlement limit
Norman Traditions:
Bayeux Tapestry - +4 culture in settlements not founded by you
Familia Regis - +2 culture for every tradition slotted in the government
Jure - +4 culture from the palace and +2 happiness from city halls
Palisading - +50% production towards fortification buildings
Servitium Debitum - -2 gold maintenance on cavalry units
Thoughts on the Normans? Are they strong, weak, or just right? Any parts of their kit in particular that you like or dislike, or any changes you’d like to see? Which leaders do you like to pair with them, and what other civilizations make for good transitions in other ages? Have you ever played a game where you *didn’t* unlock them?
Their unique ability is Normannitas, which gives land units +1 movement when embarked as well as +5 CS when adjacent to coastal terrain.
Their unique military unit is the Chevaler, a courser replacement that gets +3 CS against slower units.
Their unique civilian unit is the Sokeman, a settler replacement that gives the town free city walls in the city center when founding a settlement.
Their unique buildings are the Motte (+4 base happiness, +4 additional happiness if built on rough terrain, +1 happiness for adjacent wonders, and acts as a fortified district) and the Bailey (+4 base culture, +1 culture for adjacent medieval walls and wonders, and acts as a fortified district), which together form the unique Donjon quarter (receive a free chevaler when completed and gives +10% production towards cavalry units).
Norman Civics:
Consuetudines et Justicie – unlocks the Motte and Palisading tradition, and at mastery unlocks the Bailey and gives the Chevaler +1 CS for every tradition slotted.
Common Law – unlocks the Jure tradition and gives +1 policy slot, and at mastery unlocks the Servitium Debitum and Familia Regis traditions and gives +1 settlement limit
Domesday Book – unlocks the Bayeux Tapestry tradition and gives +2 gold to farms (doubled during celebrations), and at mastery unlocks the White Tower and gives +1 settlement limit
Norman Traditions:
Bayeux Tapestry - +4 culture in settlements not founded by you
Familia Regis - +2 culture for every tradition slotted in the government
Jure - +4 culture from the palace and +2 happiness from city halls
Palisading - +50% production towards fortification buildings
Servitium Debitum - -2 gold maintenance on cavalry units
Thoughts on the Normans? Are they strong, weak, or just right? Any parts of their kit in particular that you like or dislike, or any changes you’d like to see? Which leaders do you like to pair with them, and what other civilizations make for good transitions in other ages? Have you ever played a game where you *didn’t* unlock them?