You may have caught it already -- Update 1.2.3 is rolling out now! We mention in the patch notes this is lighter compared to our major June update, but we hope these changes - especially the first round of improvements to Age transitions - feel particularly impactful. We want to hear how these...
Hey, Civfanatics! The July update is coming tomorrow, and so is Auto-Explore, Age Transition Improvements, and a new unique Commander, Trung Nhi!
We just released a developer update video showcasing the highlights here:
Full update notes are on the way tomorrow!
EDIT: You may have noticed in...
Update 1.2.3 is on the way!
Hey CivFanatics! :wavey: Popping in with a heads-up than an update is coming your way - targeted for next week! Some of the highlights:
Auto-Explore!
We're introducing the first round of Age transition improvements
Trung Nhi joins Trung Trac as a new Commander...
Update 1.2.2 is rolling out now!
What better way to come back from a weekend than with a nice chunky update?
A quick reminder for mod users: some mods might not play nice with the update. If you run into issues, try disabling them first. Steam players can use the legacy branch to wrap up any...
*A quick update on the release timing for Update 1.2.2: This is one of the largest updates to Civilization VII since we launched, and to ensure it meets your expectations and our own quality bar, we've decided to move the release date to next week. Thanks for hanging in with us, and we're...
Hey @protocol7 - please definitely submit a bug report for this (including your save file would be a huge help) if you haven't yet. If you could, let me know your ticket ID# as well so I can make sure it gets escalated. Sorry to hear you're running into this - we'll take a look!
Hey, Civ fans! :wavey: We’re rolling out a small, Steam-only patch to address player-reported issues. These changes are on the way to other platforms with the upcoming Update 1.2.2.
The Building breakdown will now correctly show Building Yields, and the Yield breakdown will now correctly...
Update 1.2.0 is rolling out now!
This latest update includes new resources, One More Turn, Teams Multiplayer, changes to the food/growth curve, and so much more! A note for Switch players: Update 1.2.0 will be releasing at a later date. Read the notes for full details, including instructions on...
1.2.0 is almost here! Here are the major highlights of what's coming, including:
Updates to resources
Food & growth rebalance
Multiplayer teams
Less frequent natural disasters
Repair all
Upgrade all units packed
Reduced town specialization notifications
More wonder visibility
Tile highlights...
Hey, Civfantics :love: Wanted to shout out that thisThursday, we’ll be hosting our first Firaxis Feature Feedback event on our official Civilization Discord.
This is a chance to share your feedback directly with the Civ VII team about a specific feature that’s still in development. We’ll post a...
Hey Civ fans! The dev team is hard at work on a new update (1.2.0) which is currently targeting April 22 (as always, date subject to change).
We've just posted a new update check-in that walks through what's coming later this month, what's still in progress behind the scenes, and how your...
Hey all! Today, we’re rolling out a small patch that addresses a number of reported issues and aims to improve overall stability – particularly on PS4 and PS5.
Quick note for Switch players: this patch is still on the way. In the meantime, we’ve added a new Steam beta branch to keep crossplay...
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