Well, I can't say it works on large teams as I've only tried it like the poster a few posts up has. I team up with my wife, but we play with the barbs turned on. One of us usually goes for the wall while the other prepares to thump the nearest neighbor. So for a two-civ team it definitely...
I second all of that! The TAM crew should give the people who created the 'Rise of Rome' scenario some lessons on making an addictive scenario :lol:
I love the new tweaks done with Warlords (the gold/beakers showing decimals, seeing combat odds w/o having to be at war with said civ, and...
Aye, that's correct. It's like that in regular Civ4 as well. I think you can get to level 4 off barbarians, and only level 2 off of animals. To get higher exp you have to kill other Civ's units.
Love the AI changes, the more war the better. :lol:
Just wanted to throw out that I'm also having the smithy promotion not being applied on v1.94.
Also, in the earlier versions the Archers and Skim never received a smithy promotion. I wasn't sure if it was just designed that way or if...
Yeah, I only added in the starting techs. I'm not quite up to the task of anything really larger atm, but with the guide adding in the techs wasn't too bad. I haven't went through yet and loaded up every civ and checked to be sure I gave the right techs, but I'm hoping it's right.
The other...
LoL. I had one of my 'not enough sleep' moments. I didn't change anything in it, it was the trait text file I meant to upload with the Huge Med map. Here's the actual one I meant to upload.
Haven't played too far into the latest version yet, but here's some quick bugs I found.
First is the starting techs missing from the Huge Mediterranean Map, and the Huge Fertile Crescent Map. This wasn't too hard to fix thanks to the wonderful guide from Thamis.
The Second is the...
First, Love the mod.
Now onto the latest version. Why change the legionary to heavy unit? This gives them city defense promotions while the regular swordsman unit it replaces gets city attack. I'm sure there is a reason for it, but was just curious to see what it was.
Other than that...
I just wanted to thank you for all your help. The link will help me greatly, perhaps convince me to try and create my own mod oneday instead of just tinkering with others :lol: .
The best thing you done though is show me the Notepad++. I took an unmodded civ4civilizationsinfo file and...
LoL thanks for the catch, and the tip on Notepad++ Using it now.
I'm thinking it's tied to the civilizationinfos file. I use the modded unit files and the old civ4civilizationsinfos file and it loads. When I put in the file to add it as an extra UU for rome that's when it gives me the...
That's prob what I'm going to have to do. I can't make the armored infantry class default unit the LegionaryII as the other races use the regular. I'm just looking to add another UU in on this mod as the LegionaryII instead of the armored infantry. The Goths in this mod have a UU that is of...
Thanks for the quick reply, didn't expect anyone else to be up as early as me lol. I'll upload the files I modded into a zip It's from the excellent 'The Ancient Mediterranean' mod.
I'm basically trying to get the legionnaire to upgrade to the heavy infantry but to keep the skin of the...
I'm new to the modding part of Civ so please excuse the newbish question(s) that are to follow.
What I'm trying to do is take a unit in a person's mod that I love and add in a duplicate of it. The unit upgrades later in the game and I don't mind it losing it's advantage, but what I'm trying...
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