Recent content by gladguy

  1. G

    Bug Report

    Me for my part I'm totally OK with not adding anything new to the mod. I don't have to learn anything new that way and can concentrate on playing and enjoying. For me it's not only the best Civ Mod (of all civ games) ever, but the one of the best Games ever. I thank you a lot. Just iron out the...
  2. G

    Realism Invictus

    I love the soundtrack of the mod. It was the renaissance era when I realized what a great soundtrack there is. 🎶😍
  3. G

    Realism Invictus

    Hoover your mouse over this bar in the bottom left corner of your screen and you will see additional information: It depends on your rural or urban logistics, which are influenced by tech and sometimes civics. Idk if there are also wonders which influence it. There are different stages of...
  4. G

    Realism Invictus

    I had similar problems with egyptian units. Sometimes it helps to place them in a city and wait one turn. E. g. I gifted some Galatikoi Kleruchoi to my human ally (America) and he was not able to upgrade them. He had to gift them back to me to upgrade them.
  5. G

    Realism Invictus

    I want to add some knowledge but a solution is needed here: Some coastal waters are actually ocean. I ran into this problem when i tried to explore australia with a sailboat. it does not work. you need an ocean faring vessel. I think these "borders" are intentional in order to limit early...
  6. G

    Realism Invictus

    One more question to increased unit costs. Later tech units cost gold in maintenance. Is this independent from the increase unit cost or is it an alternative mechanism so that when opting out of increased unit cost the monetary cost per unit is active?
  7. G

    Realism Invictus

    This is very valuable information for me. Thank you. While I had no troubles with revolutions either, I quit my game at medieval age bc of the rural logistics bug in 3.72. It's quite unpleasant to see AI get so many bonusses when a new Civ spawns and also to see other civs profit from it. I...
  8. G

    Realism Invictus

    It's long ago that I played RI with unit cost scaling on. I think it was 3.5 or 3.4. It was quite painful back then for me. IMO it would be ok if a civ could produce 1 unit of each type per pop point it has and no more. So when max number is reached a unit has to die or be deleted in order to be...
  9. G

    Bug Report

    Oh, thank you a lot for the reply. Somehow I overlooked your answer and thought that I don't get one bc it's gameplay and not bug related and I deleted my question a minute ago in order to move it somewhere else, then the browser refreshed and I saw your answer. Ik that I run a high risk with...
  10. G

    Bug Report

    Hello, I have the 3.72 version downloaded from ModDB. I've started a hotseat large world map scenario with Rome and Egypt as human players. Rome is stuck with a rural logistics of 4 thogh they have discovered Pottery and Calendar. Any idea what is happening here? Thank you for the great mod. I'm...
Back
Top Bottom