Bug Report

Thanks, it was a division-by-zero error from getting that poor primitive to such a low health it rounded to and read out as 0. I added a couple of safeguards, though I believe this is an exceedingly rare situation (I think it needs a 1-:strength: unit to have 1 HP left).
 
Hello,
I have the 3.72 version downloaded from ModDB. I've started a hotseat large world map scenario with Rome and Egypt as human players. Rome is stuck with a rural logistics of 4 thogh they have discovered Pottery and Calendar. Any idea what is happening here?
Thank you for the great mod.
I'm playing on Windows 10 Pro,v 22H2 (OS Build 19045.5737)
 

Attachments

Is this a known problem in 3.72?
I would like to be able to finish a game without something that breaks it. Which settings should I use?
It is a known problem in 3.72 that 3.72c fixes. It has to do with leader switching. If you're on 3.72c, feel free to use any settings, though of course stuff like no unit cost scaling etc throws the intended balance out of whack.
 
It is a known problem in 3.72 that 3.72c fixes. It has to do with leader switching. If you're on 3.72c, feel free to use any settings, though of course stuff like no unit cost scaling etc throws the intended balance out of whack.
Oh, thank you a lot for the reply. Somehow I overlooked your answer and thought that I don't get one bc it's gameplay and not bug related and I deleted my question a minute ago in order to move it somewhere else, then the browser refreshed and I saw your answer. Ik that I run a high risk with unit cost scaling off.
 
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Me for my part I'm totally OK with not adding anything new to the mod. I don't have to learn anything new that way and can concentrate on playing and enjoying. For me it's not only the best Civ Mod (of all civ games) ever, but the one of the best Games ever. I thank you a lot.
Just iron out the hopefully few bugs left.
 
Possible bug in the DynamicCivilizations file
last SVN 5487

Spoiler :
Bug_07.jpg
 
I tried to test the mod on the latest SVN 5488 build in the Crusaders scenario
Error appears when loading and after the turn scip it crashes

Spoiler :
Bug_08.jpg
 
This report is likely my machine specific as I see no one else is reporting an issue. I am/was running 3.72c and was having no problem with a SVN 5502 load. I did a SVN checkout under 5504 and tried to start a game. I got a GFC error of failure to initiate primary theme. I then saw there was a new SVN 5505 that I downloaded and installed but I had the same issue. I then tried to just play 3.72c and was successful. Troubleshooting, I deleted the SVN 5505, uninstalled and reinstalled 3.72c and ran a successful test start game. I then again did a svn 5505 checkout and tried to start a 5505 game and I once again got the same GFC load failure. There are no files of this to attach except those within the SVN 5505 Mod.
 
This is bizarre! For more than a year I have been adding various identifying letters/numbers to my Realism SVNs and never had a problem. Taking your advice, I did a checkout using just the name "Realism" and the mod loaded as designed. That's not the bizarre part. As we say here in my parts "For s--ts and grins" I tried the previously unplayable "Realism 5505", I still have in my Mods folder, AND IT LOADS UP JUST FINE". Not looking for any reason or reply. an FYI only.
 
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