Thanks, it was a division-by-zero error from getting that poor primitive to such a low health it rounded to and read out as 0. I added a couple of safeguards, though I believe this is an exceedingly rare situation (I think it needs a 1- unit to have 1 HP left).
Hello,
I have the 3.72 version downloaded from ModDB. I've started a hotseat large world map scenario with Rome and Egypt as human players. Rome is stuck with a rural logistics of 4 thogh they have discovered Pottery and Calendar. Any idea what is happening here?
Thank you for the great mod.
I'm playing on Windows 10 Pro,v 22H2 (OS Build 19045.5737)
It is a known problem in 3.72 that 3.72c fixes. It has to do with leader switching. If you're on 3.72c, feel free to use any settings, though of course stuff like no unit cost scaling etc throws the intended balance out of whack.
It is a known problem in 3.72 that 3.72c fixes. It has to do with leader switching. If you're on 3.72c, feel free to use any settings, though of course stuff like no unit cost scaling etc throws the intended balance out of whack.
Oh, thank you a lot for the reply. Somehow I overlooked your answer and thought that I don't get one bc it's gameplay and not bug related and I deleted my question a minute ago in order to move it somewhere else, then the browser refreshed and I saw your answer. Ik that I run a high risk with unit cost scaling off.
Me for my part I'm totally OK with not adding anything new to the mod. I don't have to learn anything new that way and can concentrate on playing and enjoying. For me it's not only the best Civ Mod (of all civ games) ever, but the one of the best Games ever. I thank you a lot.
Just iron out the hopefully few bugs left.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.