Recent content by greggo

  1. G

    SGOTM 03 - The Real Ms. Beyond

    The good: Nobody's declared war on us, and we actually have an axe! The bad: I think I wasted 3 turns on a useless obelisk on our Iron Island site The ugly (details): T0 590 Swap around tiles in Moscow for production, and switch to 0% science. St Pete lends its warrior to moscow, so that...
  2. G

    SGOTM 03 - The Real Ms. Beyond

    Iron Island is, in fact, an island! EDIT: Guys - we're falling behind! SGOTM 03 - Murky Waters (Multi-page thread 1 2 3 4 5 6 7 8 9 10 ... Last Page) ... 481 SGOTM 03 - The Real Ms. Beyond (Multi-page thread 1 2 3 4 5 6 7 8 9 10 ... Last Page) ... 445
  3. G

    SGOTM 03 - The Real Ms. Beyond

    If nobody objects, I'll play one turn in about an hour and get a screenshot of the rest of iron island.
  4. G

    SGOTM 03 - The Real Ms. Beyond

    Not sure if I'm repeating what's already been said, but just want to clarify for myself on this point. A size 2 city which is a turn or two away from growing to size 3 whips a granary. The next turn it is size one, and will grow the next turn; however, when it grows, it will have no food from...
  5. G

    SGOTM 03 - The Real Ms. Beyond

    What I understand about binary science rate is the following: You run at 0% science until you have enough gold on hand to let you fully research a tech at 100% science. For example, if tech A would take 10 turns to research at 100% science, and you'd be at -10 gold each turn, then you keep...
  6. G

    SGOTM 03 - The Real Ms. Beyond

    I'm in no rush to play - late Tuesday evening will probably be best for me. I'd prefer to settle the iron island right away, rather than waiting for the AI. I'm off to my last exam now, so I'll catch up more this evening.
  7. G

    SGOTM 03 - The Real Ms. Beyond

    A quick thought on the great lighthouse. While it's unlikely that we'll get it, if our first great engineer pops in time, I think we should consider using him for the great lighthouse. Will we have anything else that we'd want to save him for? Is it possible to lose a wonder after...
  8. G

    SGOTM 03 - The Real Ms. Beyond

    Nice turnset Bugsy. I liked going over to meet Ghandi - the boat wouldn't have been doing anything else useful, and a better world-picture will be good. I'm glad we got pyramids in - are we going for representation as our civic? Ironworking's still 18 turns, with pottery next, so we're set...
  9. G

    SGOTM 03 - The Real Ms. Beyond

    I also think sailing before pottery. None of our cities will be building granaries soon enough. In previous (limited) experience. It's always been slightly faster to grow to six then whip a settler, so my vote also goes to growing to 6, especially since we're almost at 5 already. As far...
  10. G

    SGOTM 03 - The Real Ms. Beyond

    Looks good LK! Afraid I have an exam on Wednesday, so not too much time to comment at the moment, but I'll have much more time after the exam.
  11. G

    SGOTM 03 - The Real Ms. Beyond

    I believe just myself and grangerm switched. If so, the roster is: Compromise greggo (just played) LKendter (UP) grangerm (on deck) Kodii Sir Bugsy Iainuki
  12. G

    SGOTM 03 - The Real Ms. Beyond

    Here's the set! 3070 (Inherited T0) Revolt to slavery. IBT Our warrior handily defeats the lion, which had a 3.6% chance to win. I would have :cry: if we had lost. Hinduism is founded someplace far far away. 3040 (T1) Workboat is :whipped:! 3010 (T2) Workboat is completed and moved to...
  13. G

    SGOTM 03 - The Real Ms. Beyond

    It seems everyone is in agreement with workboat, warrior, worker builds and whips, and the question is what to come next. As far as I can see, the options are: Warrior (fogbusting) Workboat (exploration) Pyramids Second worker Settler The worker and settler may come from whips or...
  14. G

    SGOTM 03 - The Real Ms. Beyond

    OK, going to do a quick summary of my planned turnset: Inherited turn: move scout away and fortify warrior to take lion's attack. Revolt to slavery. Change tech to masonry, followed by the wheel. Next, whip the workboat, with the overflow going towards a warrior. Build the warrior until we are...
  15. G

    SGOTM 03 - The Real Ms. Beyond

    Re: Masonry vs The Wheel. Just looked in game, and masonry will be only 13 turns, while the wheel is 12. Assuming everyone else's math is correct, this sounds like our worker would be able to move directly to the stone and quarry it, start prechopping the plains hill forest, then road back to...
Back
Top Bottom