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gwennog's latest activity
gwennog
reacted to
Recursive's post
in the thread
VP Community Roadmap/Vision Brainstorming
with
Like
.
Without judging any ideas, here is the summary of everything in the thread, plus my own brainstormed goals, and a few mentioned on the...
Today at 1:41 AM
gwennog
replied to the thread
Reforestation for VP
.
Thank you, It's a very good idea :thumbsup:. I'm going to try to do that.
Yesterday at 1:36 PM
gwennog
reacted to
adan_eslavo's post
in the thread
[POLL] More Wonders for VP
with
Like
.
It looks like everything is correct. Wine requires Flat Plains or Grassland without a Forest (all of them on your map have no such...
Monday at 12:37 PM
gwennog
reacted to
Recursive's post
in the thread
New Version - 4.6.1 (April 14, 2024)
with
Like
.
Version 4.6.1 released. Link in OP has been updated. Changelog: - Fixed majorly buggy behavior with the World Congress, especially the...
Sunday at 4:12 AM
gwennog
reacted to
Recursive's post
in the thread
Map of Compatible Civilizations for VP
with
Like
.
Stickied.
Sunday at 2:05 AM
gwennog
reacted to
jarcast2's post
in the thread
Map of Compatible Civilizations for VP
with
Like
.
Given the old thread civilization showcase includes links to deprecated/obsolete versions of modded civs creating confusion to common...
Sunday at 2:05 AM
gwennog
replied to the thread
(7-89a) Spain Tweaks... again
.
Ok, I didn't know, sorry but thanks for the clarification.
Saturday at 2:22 PM
gwennog
replied to the thread
(7-89a) Spain Tweaks... again
.
I agree with you but this is a really strong component of the game. If I had a very good idea, I would give it but that is not the case...
Saturday at 12:14 PM
gwennog
replied to the thread
(7-89a) Spain Tweaks... again
.
Why unrelated? I was referring to the two major AI/human differences that I see in the game, a combat or exploration unit does not plant...
Saturday at 12:12 PM
gwennog
replied to the thread
(7-89a) Spain Tweaks... again
.
If AI can do it I can only agree with you, if it can't I think it's a real problem given all the talk there is about human/AI balance...
Saturday at 10:31 AM
gwennog
replied to the thread
Reforestation for VP
.
I think that removing the generation of resources other than bonuses (actually deer, I think they are the only ones + Hardwood with...
Saturday at 10:27 AM
gwennog
replied to the thread
(7-89a) Spain Tweaks... again
.
For the Basques mod, I tried desperately to make a explorer boat that could explore and plant a fishing boat. Despite numerous attempts...
Saturday at 10:21 AM
gwennog
replied to the thread
(7-89a) Spain Tweaks... again
.
Is the AI capable of founding a city with a conquistador, I don't think I've ever seen it done? Unless this is the case, even if it...
Saturday at 2:09 AM
gwennog
reacted to
jarcast2's post
in the thread
Volcanoes for VP
with
Like
.
Volcanoes for VP DOWNLOAD Compatible with any mapscript. Volcanoes yield +1 :c5food: Food to adjacent tiles. Goddess of Nature...
Apr 12, 2024
gwennog
replied to the thread
Reforestation for VP
.
It seems like a good idea but at the same time there are many examples of forests planted in an area that had none at all before or...
Apr 11, 2024
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