well, building courthouses is a start, and cottage spamming should be considered with every city, but it sounds to me like you may simply be building to many 'improvements' in your cities.
for example, do you place forges/barracks in those coastal cities that produce tons of...
You can only bombard cities that have cultural or physical defensive bonuses, and not all do; otherwise, your catapults will simply attack whatever military units exist in the city (which, if the city has something like an axeman defending, is a bad idea).
A city's defensive bonus should be...
city specialization: establish a city among a lot of hills and forests - which produce hammers - and turn this into your military unit generator for your entire civilization. i usually build a worker first to forest chop and build mines, then build a barracks, and lastly, military units...
feckhornet, I think the success of Hark+1.09 vs 1.52 depends on an individual user's configuration, but I can tell you that I've had much more success with Hark+1.09 than 1.52 (on a machine with 2.6 Ghz processor/1 Gig RAM/ 128 Mb Nvidia graphics card).
1.52 ran smoothly for several games...
You probably don't have all of the natural resources required to support construction of the aircraft. Bombers, fighters, and gunships require the oil resource, while jet fighters and stealth bomber require both oil and aluminum.
For instance if you build an obelisk(sp?). I noticed in my last game, that even after discovering calander it continued to produce 1 culture.
The Civ IV manual states that Wonders and improvements such as obelisks will always produce culture points, even if their other characteristics become...
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