Recent content by hix

  1. hix

    Catholic URV

    The Catholic URV has been challenging for me, trying it with the Romans. Thoughts? >Be the Pope for 100 turns Found catholicism and get one other civ to convert, ez. >Control St. Peter's and settle 12 great prophets. The challenge here is to avoid diluting your GP pool. running monasticism...
  2. hix

    Master of Mana Xtended 4.0

    I've been going into worldbuilder, and checking it under "edit unit"...if there is a better way to do it, i'm all ears.
  3. hix

    [MOD] MagisterModmod

    This happens for me, but rarely. You should try again, but maybe on a smaller map.
  4. hix

    [MOD] MagisterModmod

    Great modmod, MC. Been playing it for a while,and there is only one thing I would like to see added. Towards the end of Master of Mana, Sephi added unique victory conditions for each civ. That one seems to be dead now, but it would be a great feature to add to your modmod. Any chance of this?
  5. hix

    Éa III, Sword & Sorcery (early versions) Balance Discussion

    I think the cultural spread is about right. If you let a pantheist civ turtle up and build culture, they should spread all over you, especially if running artists, as I was. I wouldn't cut it much more than 20%. The wildland spread, tho is overpowering...i would cut that by 35-50%. I...
  6. hix

    Éa III, Sword & Sorcery (early versions) Balance Discussion

    Won this one in 260 or so, built just three cities. No war at all after I bribed the good theist to kill the bad theist...sum of all mana was at about 88% or so. My culture is overpowering, but I focused a bard in the NW city to spread out, so it seemed about right. I finished pantheism...
  7. hix

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    another Lua error, this one popped up during ai turns
  8. hix

    Éa III, Sword & Sorcery: Bugs/Crashes thread

    This one seems to happen about 50% of the time on founding a new city. Something about a tail call.
  9. hix

    Éa III, Sword & Sorcery (v 1) Bugs

    I can duplicate the problem with pantheist civ, build any unit before getting first druid, and the druid is labelled as the unit. works fine when i build buildings before the first druid. I deleted cache and moduserdata, didn't realize backing up in the session was bad Yes, i own GnK
  10. hix

    Éa III, Sword & Sorcery (v 1) Bugs

    Lua error after producing the first druid from pantheism...he shows up as a scout, with no abilities...this has happened in a previous game, but i forgot the log. Here ya go.
  11. hix

    Download and Changelogs

    Finally! downloading now, can't wait to play. Thanks, guys.
  12. hix

    Éa, The Ageless and the Divine (phase 2, alpha)

    Is it too early for a strategy guide? Probably, but this is the best way I can think of to give you an idea of how games are going for me. Build order: scout, monument, worker or work boat, warrior, settler, archer Tech order: lux, archery, lux, horse archery or bowyers, finish ancient...
  13. hix

    Éa, The Ageless and the Divine (phase 2, alpha)

    Another Lua error...quite a few in there, most notifications went away after one turn.
  14. hix

    Éa, The Ageless and the Divine (phase 2, alpha)

    getting some GP errors....here's one with a merchant
  15. hix

    Éa, The Ageless and the Divine (phase 2, alpha)

    Either that, or maybe find some way to differentiate a city tile. You can also cast Bloom on your own and other city tiles, and I'm not sure that is as intended. To answer your previous question, I looked in the pedia at the entry for carrack to confirm requirements, then IIRC ended the...
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