JWSIII
Chieftain
also, salt doesn't seem to be an "earth" resource for purposes of gaining culture from civilizations specializing in earth resources... not sure if bug or WAD
I continued the game I mentioned above, since there was no apparent effect, and it played fine for another 10-15 turns... but then ctd. included are logs.
I founded my second city in my current game on turn 148, and this popped up the second I founded it. Seems to have something to do with trade routes, I haven't noticed an effect yet
apologies, it was v2 w/out the hotfix, I have put hotfix a in now. Will try new games
edit: and I will save before founding a second city in the future, I did not do that this time.
Non-Crash Bug - "Your People Mourn" popup won't close
Attached:
- Save from just before the death of the King
- Lua.log
Repro Steps:
- Play the next turn (or couple of turns?) and the King should die.
- At this point you get the "your people mourn..." popup.
- Click Close on that
- Observe that the image disappears, and the sound plays, but the panel remains
- Mash the Close button.
- Observe that the popup still remains
At this point the game seems to be still playable, but obscured by the popup.
I can't reproduce this. I load the save, find your King unit, and delete him, and the popup appears saying that we mourn the death of the king. I am then able to close it just fine.
Edit: Looking at the log you posted is informative. It seems that there is a second popup on the queue for the same person for some reason, which is trying to fire (and failing) when you are clicking close. Try extracting the attached file to your EaUI directory (overwrite when asked) and see if it fixes your issue. If it does I'll release a hotfix for it.
Well that error means that either the origin plot or (more likely) the destination plot for the cities involved is invalid (Paz, could this be because it is trying to trade with a God?). Do you have a save which reproduces this behavior?
Edit: Looking at the log some more I'm suspicious that that event seems to be fired before the city is actually founded according to the log. That can't be right given that DLL-side the city object is passed to the method which fires the lua event. I'll really need a save which repeats this to diagnose the problem.
if not gCities[iOriginPlot] then return false end
Same errors with freshly downloaded mod files. This time got the lua debugging working, please check. Noted this Runtime error in the lua.log
Runtime Error: C:\Users\Seeker\Documents\My Games\Sid Meier's Civilization 5\MODS\Éa III, Sword and Sorcery (v 2)\CoreUI_InGame\PlotMouseoverInclude.lua:102: attempt to call method 'GetPlotEffectData' (a nil value)
ok, got past the Missing Files crash by patching Civ V to 1.0.3.142, but now it crashes on startup and reports some random civ is dead...
Same problem in Scamps and hix logs above. dll is asking about trade routes before the Lua city data has been inited. Just bail out of GameEvents with a false right before line 13 in EaMain/EaTrade.lua:
Code:if not gCities[iOriginPlot] then return false end
Multiple clues here pointing toward installation. But one I've seen before that may be diagnostic (of something ... I'm not sure what) is that some player's installation see GameDefines.MAX_MAJOR_CIVS as a nil value. I have no idea how this could be possible. There's other clues here that the Ea dll isn't being used. But what dll could they possibly have that has GameDefines.MAX_MAJOR_CIVS as nil? Any ideas ls612?
this is a game I am playing as a Sidhe Tir Ecne civilization, I have gone back to the beginning because I liked the position 3 times, and every time it crashes around turn 95-120, not sure why. After I load up, it gives a long lua log error starting with "nil value" unit search. After our last conversation, I am pretty sure I have all the stuff you wanted, from the turn of the ctd, so hopefully this helps.
A CTD on end turn. No idea what caused it. Version 2a.
https://www.dropbox.com/s/6afblssbg57uynd/Ea-CTD%20v2a.zip