Recent content by Horem

  1. Horem

    Combined AI (Discontinued) [Deleted]

    This resource has been removed and is no longer available for download.
  2. Horem

    [We the People] Bug reporting

    The Notification for "Your First West Indiaman" never fires for the first one bought, always on the second.
  3. Horem

    [WTP] Quick questions

    I have a question. I have noticed that with the options "Automated Pioneers leave old Improvements" and "Automated Pioneers leave Forests", they do leave old improvements however they are quite happy (overly happy) to chomp through Forests, they also just like placing Pastures, like everywhere...
  4. Horem

    PerfectWorld6

    I do not have the expac either, just the recent patch.
  5. Horem

    PerfectWorld6

    Latest patch (today) seems to have broken this script. It works 90% of the time but on occasion (Usually a restart) it fails and kicks me back to the main menu with some error code. Looked into the luq log and found: GenerateRandomMap: Map Seed = 1158736342 Map Script: Generating PerfectWorld6...
  6. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Updated 1.12 Fixed threat for Missiles. Changed sensor resource requirement to Thulium. Tweaked ship blueprints. Increased Administrator citizen awards by +1. Tech weight tweaks. Changed Thruster Threat value to Fortitude. Increased Starbase basic defense to 15. Increased Starbase hitpoints to...
  7. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Updated to 1.11 Version 1.11 Updated to 3.03 patch. Renamed and Split the mod into 3:- Fixes and QOL adjustments - UCP_Core Map changes - UCP_Map Sizes Changes and Additions - UCP_Enhanced (Requires UCP_Core & UCP_Map Sizes) Moved DLC changes into dlc specific mods. Xenophobic now has...
  8. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Updated. Version 1.1 Restructured Extreme Planets. AI Strategy and Ship Class adjustments, AI should better understand the new blueprints. Increased hull cost slightly. Added new Defender, Slavemaster, Spider, Cleric and Mechanic icons. Added a Free citizen to Determined, Cybernetic, Angry...
  9. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Updated - Version 1.08 Balanced Lost Treasure ship components. Increased Out of Range diplomacy bonus. Increased Weaker Military diplomacy bonus. Increased Military Ship Near My Planet diplomacy penalty. Fixed Scavenger tech granting +1 Mining instead of 0.1. Fixed Precursor Prison. Change...
  10. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Version 1.07 Fixed Manufacturing Focus specilization techs been wrong way around. Balanced Aquatic race Research and Approval improvements. Fixed typo in ImprovementDefs.xml that prevent the mod from loading.
  11. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Updated - Version 1.06 Included fixs and additions from 3.01 Beta patch. Reduced Engine and Life support mass. Reduced Thruster mass and dodge. Fixed Precursor Worlds not providng resources, where aplicable. Added small level up bonus's too all Trade Goods. Rebalanced Xenophobic ability. Fixed...
  12. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Updated for 3.0 Live.
  13. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    Known Issues You will need to copy the STGradient files in the mods Gfx folder (My Games\GC3 Crusade\Mods\Community Patch\Gfx) to the main games Gfx folder (steamapps\common\Galactic Civilizations III\Gfx). This is due to a bug with GraphicAssets.xml failing to check the mods Gfx folder for new...
  14. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    A small mod that tries to fix bugs and make the game a bit more balanced and varied. Required DLC Crusade or Intrigue 3.0+ Precursor Worlds Lost Treasures Mega Events Current Version 1.13 Fixes: Fixed Mechanic Citizen. Fixed some broken Precusor Colonization Event texts. Fixed incorrect...
  15. Horem

    Winter Patch: Adding Icons and ArtDefs

    Was that a simple copy and replace? (pre summer patch it caused the buildings to be invisible). Also was it the same size building and have you tried different size buildings on the plots? (I thought the wrong size building for the plot size is what caused the buildings to be invisible)
Top Bottom