raystuttgart
Civ4Col Modder
Fixed internally, I will also upload the corrected file here again.Another small bug...
Fixed internally, I will also upload the corrected file here again.Another small bug...
Yes, that was messed up as well by the new Translation and Text-System change ...Is it a bug that the 'goody huts' don't give a text description for gaining a unit any more?
Oh dear. It looks like you have a corrupted cache in your game. Each plot counts how many units can see it and if that number is 0, then add fog of war. Now you have some plots where the number is higher than 0, but we don't know why. The savegame itself is useless because if we examine it, it will say 1 when it should be 0, but it doesn't tell when it changed to be incorrect.I get a fow-related bug if I reload a game, never when starting a new one.
Does anybody know what causes this issue?
Food, Lumber and Stone do not count towards this limit.Quite often, I have the stockpile in cities not adding up ... or alternatively, when I load up yields, the total (top right of screen) does not reduce itself ... Is it a known bug or specific to my game?
That issue was reported a couple of times already - I even noticed it in my own games.I get a fow-related bug if I reload a game, never when starting a new one.
Does anybody know what causes this issue?
Food, Lumber and Stone do not count towards this limit.
I sold 100 Rums at Port Royale. Base price is 10 gold. And oddly enough, I got 240 gold of taxes in the log. Which coincidentally is 24%; and 24% is my current Europe rate.
Most likely the issue is that the translation doesn't exist at all. I added the feature to use English whenever a translation is incomplete (instead of crashing). It still needs to be fixed though.I'v found a small translation issue playing the german version. See screenshot ...