Recent content by jdevo

  1. J

    7 Myths About CIV Players That Fooled Developers at Firaxis

    The endgame tedium that's been in Civ since the beginning was always a UI issue. They need to introduce more ways to automate small decisions, have an ai governor take over cities that aren't important. The introduction of 1UPT made it much worse.
  2. J

    How to change the name of Ideologies

    Thanks for this!
  3. J

    How to change the name of Ideologies

    Bit of a long shot; wondering if anyone knows how to change the names of the ideologies from Democracy, Autocracy, Order to Capitalism, Fascism, Communism. It's only a text change for flavor. Thanks!
  4. J

    What are your pros/cons/questions after watching the previews?

    Pros Unit commanders remove a lot of the clicks from managing tons of units Removal of workers removes tons of unnecessary clicks but keeps strategic depth Independent people seem like a good addition City management seems fun and intuitive I appreciate the overall effort to remove the...
  5. J

    Press build preview

    Hope they fill out the borders on that mini-map
  6. J

    Civilization VII Dev Diary #7: Legends & Mementos

    A simple Hall of Fame and map replays is all I need after a game. Hope you can turn this feature off.
  7. J

    Quick Questions / Quick Answers

    Is there a special way of doing that besides just installing the exe file?
  8. J

    Quick Questions / Quick Answers

    Is there a way to get Vox Populi games into the hall of fame?
  9. J

    The bold nature of civ7 goes deeper than just civ switching - it's about sandbox vs structured narrative

    I'm shocked that the Devs are willing to take these big risks and make big changes considering the huge success Civ6 was. I was expecting a very safe, conservative approach to Civ7.
  10. J

    PC Gamer Summary of changes in civ7

    I really hope there's an option to turn the narrative events off. They're the opposite of fun.
  11. J

    Civ Switching - Will it prevent you from buying Civ 7?

    The tedious late game, especially in Civ6 after turn ~100 was always a UI issue. There was never a way to automate things you didn't care about, or select multiple units and give orders all at once. I'm looking forward to the general unit mechanic. It's the feature I'm looking forward to the most.
  12. J

    Civ Switching - Will it prevent you from buying Civ 7?

    Civ switching seems gimmicky to me. I hope they handle it well, but I just don't see the reasoning behind it. It's odd to have the Romans as your neighbor in the beginning and then have them switch over to the HRE for the middle age only to switch over to French in the third age. I don't...
  13. J

    My fear: that there are screens with text "xxx years later" between ages"

    I'm worried about a lot of these new mechanics. The event system and the scripted crises at the end of each age seem to be ways to force guardrails on the player. I'm not a fan. Let the player direct the gameplay. It seems like too much handholding. I prefer to play the game instead of the game...
  14. J

    Civ 7 - why doesn't it look or feel like Civ?

    None of the streamers Firaxis sent to their headquarters to play for three hours seemed excited about it. They almost seem defensive.
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