Seems like the entire game literally revolves around the mechanic. I wouldn’t hold your breath on it changing.Honesty I dont know. I'm holding out slim hope that they make this an optional feature.
If I'm die-hard for my civ and that civ is a modern civ I have to play 2/3's of the game before I can play the civ I want to play. This might mean I may have to play two civs I don't like playing or I'm simply no good at playing.I don't find that any more absurd than the USA existing in 4000 BC and being adjacent to Egypt. I read "Egypt", "Songhai" and "Buganda" as "Civilizations in a fictional universe with the traits that we associate with the real historical civilizations of Egypt, Songhai and Buganda". Which @Professor Phobo perfectly illustrated in #41. Thinking about things in any other way makes everything in a civilization game completely non-sensical - such as why it takes 40 years to cross a tiny ancient city.
They don't change cultures. They typically change leaders. The French didn't give up their baguettes. They did however eat their rich.It's not sudden, and it's not without reason. Crises often cause considerable changes in culture in real life--look at Europe before and after the Black Death or the Protestant Reformation, for example. And from what we've seen, the crises build up. We also know that there's a time jump from Antiquity to Exploration.
What? French bread is from a few hundred years ago. France itself is a big mix of Greco-Roman, Celtic, and Germanic civilizations. The culture of France absolutely has changed over time (like anywhere else in the world).They don't change cultures. They typically change leaders. The French didn't give up their baguettes. They did however eat their rich.
The anti-snowball effect may give the first selection to the leader/civ/player that contributed the fewest milestones/legacy points. Kind of how the worst team in a sports league gets the first overall pick or a higher percentage chance to get the first overall pick.Ideally, the selection order is based on your achievement in the previous era, e.g., who acquired most milestones or legacy points goes first.
For me it'll depend a lot on how they actually implement that feature. I think splitting the game in three ages, that can even be played separately is a great design decision.
All three ages are very distinct and should have enough time to really dive into them. So if the goal is to give each age a very authentic feel, I'm all for it.
On the other hand, what I've seen so far from the actual implementation, it already feels inconsequential.
So the Civ changes, but not the leader? Why? Having to play as or against Augustus in the modern age certainly doesn't exactly feel authentic.
It's not like you've constant leader swapping like in human kind with just three ages. And where's the "we want each age to feel distinct" aspect gone now?
Furthermore, not allowing you to *not* swap your Civ already feels like a step back even from Humankind.
Civ changes in history happened mostly because of conquest. Therefore, as long as you're not conquered, there's no real reason to swap.
Only a transition to a bigger empire would make sense, like Rome to Roman Empire or England to Great Britain.
A more realistic aspect could be if your empire falls apart as part of a crisis event at the end of an age.
So, if you end the age as the Roman Empire, it can fall appart int Byzantia, Francia, HRE, etc. and you can choose which to take over.
Could be super interesting, but also somewhat frustrating for some. lol
Unfortunately, all the transitions I've seen so far were borderline face-palm material.
Like swapping to Mongolia from Egypt if you own three horse resources. Seriously!?
I guess that also means you can swap to China if you find a sack of rice on the way?
That doesn't feel like an improvement from Humankind at all.
So for me, the feature can both MAKE or BREAK the game, depending how it's implemented.
What? French bread is from a few hundred years ago. France itself is a big mix of Greco-Roman, Celtic, and Germanic civilizations. The culture of France absolutely has changed over time (like anywhere else in the world).
What? French bread is from a few hundred years ago. France itself is a big mix of Greco-Roman, Celtic, and Germanic civilizations. The culture of France absolutely has changed over time (like anywhere else in the world).
@queenpea according to screenshots, France is modern (which doesn‘t rule out that there isn‘t an Age 2 variant as well). You can start directly in any age.
So is Theodore Roosevelt of 4000 BCE building the Hanging Gardens in Washington DC right next to the Cliffs of Dover, right?Yeah that’s kind of a bummer for me. I never would select a late game start in previous games.
Also, as a complete side note, Revolutionary Napoleon of ancient Aksum is…ridiculous?
So is Theodore Roosevelt of 4000 BCE building the Hanging Gardens in Washington DC right next to the Cliffs of Dover, right?
I know you said there’s a lot to get used to, but genuinely this entire series is not a history simulator but rather has always been historical-flavored fantasy.
I hear you, but I do think these choices were made pretty thoughtfully.On Napoleon, I am criticizing the decoupling of civs from leaders. And specifically, by tying one iteration of Napoleon to the French Revolution, this places that leader firmly in one historical context and culture.