sonicmyst
Emperor
Given the limited leaders and civs per era, it is bound to happen that some leaders might lead a non-historical civ. Hopefully as more civs are added in future, this get better.
I guess what I'm trying to piece together is:
Did the talk of historical paths back then apply to leaders at all? Or was that an assumption on our part?
Did their stance change since then? (Also, is that in part due to current options.)
I really hope so, and that it's not just random selection by the AI.Playstyle pathways I guess are a thing, as well as historical pathways?
I have a page with a dozens of paths of varying associations between leaders and civs, so maybe!I get Tecumseh and Greece because of city-states, but not sure about Isabella and Egypt other than the Economic focuses.![]()
Yeah honestly at this point I'm more interested into what this system could grow into. The release limitations are going to be wonky for a while until it gets fleshed out. At least that's my hope, but, if we get inhundated with personnas it would be incredibly dissapointing.Given the limited leaders and civs per era, it is bound to happen that some leaders might lead a non-historical civ. Hopefully as more civs are added in future, this get better.
I don't know how it works. In one game I've quickly looked at, it looked good:
Charlemagne started as Rome (while the player was also Rome!)
Confucius as Han
Catherine as Greece
Hatshepsut as Egypt
Another one also looked good:
Pachacuti as Maya into Inca
Xerxes as Persia into Mongolia
Hatshepsut as Egypt into Songhai
Another streamer's game also looked mostly good. But it had Catherine of the Shawnee in the Distant Lands.
So, maybe it is an option somewhere? I didn't see it at the start of the game, so maybe a more general option buried in other settings?
I'm not quite sure of this.I suspect it works like this: Leaders choose one of their preferred civ if available. And then choose a random civ if those are not available anymore. So Augustus chooses Rome, Catherine chooses Greece and then Charlemagne has no preferred options left and goes Mississippians. With the unfortunate imbalance of too many European leaders for not enough civs, we will see strange pairings very often.
Duplicate civs? Do you know if this is toggled in settings as well?I'm not quite sure of this.
a) I've meanwhile seen the screen that lets you choose leaders and civs for the opponents
b) I've seen at least to games with duplicate civs in them
- there is a lot of fighting in the antiquity age with independents
Duplicate civs is bad, hopefully that gets fixed soon.I'm not quite sure of this.
a) I've meanwhile seen the screen that lets you choose leaders and civs for the opponents
b) I've seen at least two games with duplicate civs in them
As I understand it, this is how all unique improvements are handled.improvements from city state suzerainty, such as step pyramids, are built over normal improvements (yields are kept)
I haven't seen a toggle for it so far. But I haven't watched the respective videos. I just skimmed through to see the leader/civ combos and how they evolved. GamerZakh had a duplicate Rome in his game (led by Charlemagne). I just looked at the beginning now, and he doesn't show his settings. It may be that he set this or that he toggled duplicate civs or that it's standard to allow these.Duplicate civs? Do you know if this is toggled in settings as well?
replaced by a mess of city improvements and urban districts (not an urban sprawl guy)In practice, most of those hexes will soon be covered by city improvements and urban districts, so the mess of roads won’t be there for long.