It's hard to hit with HAs before the enemy has metal. Sweet when it works, but not necessary (dunno about Deity). Difficulty seems to depend more on who the enemy is---eg Ramses with metal is still easy as pie, but Shaka with metal is tougher. But from my experience up to Immortal, HA rush into...
sent my gm on a trade mission
switched targets because of opportunistic backstab
forgot the gm was in transit
he teleports back to mine
sniped by catapult on turn one of war
rip magellan never forget
any ballparks on when you can get more than 1g? edit: i know the first time you can get 50 or so but what i seem to be hearing is there is a window where you could get 1g, but not 50g, so I'm interested in when the window opens to beg and how many coins can slip through that window
Recently I installed the BULL mod in custom assets for my BTS game, and ever since then I've been unable to take screenshots with steam. I'm not sure this is the cause, but it's one of two things I've changed. I also ran the game from the .exe shortcut a few times, rather than opening steam. But...
@Licentia The catapult is likely to die. But given the collateral damage it will apply to the enemy stack, the attack can still be deemed a success. If you want to suicide catapults this way in the open field, it's useful to take the collateral damage promotion(barrage I think it's called)...
they make handy border garrison/ resistance prevention during and after war. they may not do much in battle, but each body you have is a unit that must be killed. this way you can leave fewer valuable offensive units behind to hold your cities, knowing that the enemy must always send x+1 to...
I don't expect so, but is there a hotkey for clear all waypoints for awake units, either in base game or in bug/bull? Would help to track down stray reinforcements going toward the old target. Usually try to snipe them before they move but sometimes they move anyway. Always miss a few and have...
it's pretty one sided. I've bartered a stop trade between AIs to avoid one trading rifling to the other, only to see them become buds again in a few turns
@stibishimi even thinking more short term, giving that silk city a +1 food city center makes it easier growing to 2 in order to whip the monument and get the corn and gems, which will really help in this city since it has no forest to chop. can always collect the second silk later with a...
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