Recent content by JNR13

  1. J

    Civ 6 vs. Civ 5 in regards to future 7

    The problem with using citizens outside of cities is that they are not a set unit of a quantity of something. A citizen can cost 10 Food or 100, so not all citizens are equal. It would make more sense for units to just cost Food. A big city might be able to produce four units without losing a...
  2. J

    Is it possible to attach requirements to a modifier that exists already ? Explained further:

    GlobalParameters are, well, *global*. They cannot change dynamically mid-game unless an actual modifier effect exists for that.
  3. J

    How much of an impact do mods have that change default values vs stuff added on ?

    Yes, database changes are made when the game is started, before the DoM screen. Mods will make this significantly longer to load if they make a lot of changes, but once the database is finished, it doesn't matter how its contents came about. However, what is added to it can certainly affect...
  4. J

    Developer Diary | Economy Part One

    I'm a bit confused as to what the resource thing really brings, too. If wheat gives +4 food and windmills turn it into flour for +8 food, why not just have the tile give +4 Food and have windmills double it? The resources provide flavor but seem redundant bloat on top. Also, I'm wondering if...
  5. J

    CIV VI MONTHLY CHALLENGES NOW ON STEAM

    Oof, seems all hardcoded, no files accessible. The only thing that could be done I suppose is recreate the whole thing by hand with FireTuner or so as a savegame.
  6. J

    CIV VI MONTHLY CHALLENGES NOW ON STEAM

    Got an official response on reddit:
  7. J

    Civ 6 is probably where I hop off the series

    I liked the direction Civ VI went in originally. For some of the issues here, it went back to putting things more on the map than Civ V again, mainly Traders and Spies. But of course the cities themselves, too, via districts. However, that seems to have come with a trade-off detrimental to that...
  8. J

    Announcement: The Modder Pass II - Dawn of Man

    When Firaxis announced and released the Leader Pass consisting of six bundles around various themes, modders followed suit and released additional content alongside those official updates. Due to the success of that first "Modder Pass", we decided to continue and make another, this time around a...
  9. J

    [LP] May 2023 Update - Patch Notes Discussion

    Notably, they actually added a new requirement type to the game core: REQUIREMENT_PLAYER_HAS_GREAT_PERSON_CLASS New modifier effect types or requirement types being added is fairly unusual for the LP and wasn't done for any of the new leaders' abilities otherwise. Such DLL edits or fixes were...
  10. J

    Significant mistake in Tokugawa's ability

    Nader Shah's ability has another issue: it gives +3 Faith but the text says +2. No idea which one is the intentional one and which one is the error though.
  11. J

    Significant mistake in Tokugawa's ability

    It seems like this is not an issue after all. Looking at the game files, I can see the 6-radius limitation applied to the Tourism bonus just fine, and someone on Reddit also tested it ingame and found districts further out don't get the Tourism.
  12. J

    Significant mistake in Tokugawa's ability

    Turns out Nader Shah's ability has a mistake, too. The requirement "city is conquered" is not assigned to the requirement set "city is conquered", meaning the requirement always reports as true and domestic trade routes from ALL cities get the bonus.
  13. J

    Rule with Faith vs. Urban Complexity

    I don't think there's any reason why someone would ever have the Aztec DLC inactive, so I consider it to be part of the base game.
  14. J

    Rule with Faith vs. Urban Complexity

    I didn't even know those RwF mods still worked even just by themselves. I added some policies to those mods recently and removed the conditional check for whether the normal policies modifying building yields even exist in the first place. I did such check previously because RwF deletes them...
  15. J

    Significant mistake in Tokugawa's ability

    Could be "+1 per district, doubled if adjacency is at least +4" or so. Also, if I were to add a fix to my Community Patch mod, do y'all think it's better to just do a text change for now until we know if the way it works ingame is intended or not?
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