Recent content by JNR13

  1. JNR13

    Antiquity Buildings Guide - Gameplay + Visual incl. Cultural Variations

    New models for three antiquity buildings were added with patch 1.3.0 but oddly enough only for... Hawaii, an exploration age civ (no, Tonga doesn't use them).
  2. JNR13

    Sneak Peek: Iceland and Ottomans

    There is an unused effect for getting relics from civic masteries. I'm pretty sure that's what Iceland will get from its unique civics and they're meant to complete the path with raw culture rather than proselytizing. There is also an unused effect for spreading religion via coastal raiding, in...
  3. JNR13

    Asset file hinting at future and/or cut content

    So that's Iceland and the Pirate Republic / Ed Teach, right?
  4. JNR13

    FXS needs to put out a new roadmap - direction of the game is unclear

    I can't play a roadmap, so honestly I don't really care whether they give us one or not. Roadmaps fall under "announcements of announcements" to me and all they do is have me stop playing because they make me aware that a better version of the game is *just* around the corner, but permanently so.
  5. JNR13

    There is something we can do to help Firaxis recover from the layoffs

    In addition, many authors of "ophaned" mods are still active. I have ported some of mine to the Workshop. But not all, yet. There are quite a few and it takes time as some might need updates first (or I *want* to update them first, also possible). This means that the first step should always be...
  6. JNR13

    Concise Specialists Lense - Version 3

    Path 1.2.4 refactored a lot of UI code and required fixing some import references to make mod functional again.
  7. JNR13

    Fireside chat with Andrew Frederiksen

    It's wild, twisting over backwards to keep the idea of "more is less" alive. Of course, it all also ignores that there are more *leaders* than ever before (which together with mementos can give you 26 unique abilities rivaling previous games' civ+leader ability combos in terms of scope). Or that...
  8. JNR13

    What is the purpose to complete the "milestones" of whatever ?

    We could've just had 3 legacy paths, then each would've been associated with two attributes. Would've made a lot of sense given how the exploration and modern econ paths require more science rushing than the actual exploration science path. But fans whined about an economic victory being the...
  9. JNR13

    Carthage Should Have A Unique Economic Golden Age

    Very good idea. I have already made some mods extending legacy options and am planning to make more as to bundle them into a larger "Legacies++" mod eventually for when Workshop support comes. An alternative econ golden age for Carthage would fit right in. Currently considering this: When you...
  10. JNR13

    Cannery-Grocer Swap 1

    A simple mod addressing which annoys me more than it really should. Now the Cannery is a Warehouse building boosting Food production and preserving it for transport, possibly from a town to a city, and the Grocer is an urban building distributing Food locally. From a gameplay perspective...
  11. JNR13

    2 months later, what do modders think about modding civ7 ?

    I'd like to add a good one: custom tech/civic trees which can be unlocked via modifier. The potential in that is incredible.
  12. JNR13

    Trade--a subtle change has fixed a 30-year-old problem

    Fyi, the Gold you get from others sending trade routes to you is the number of resources traded, capped at 3, multiplied by (1 + age) and doubled if it's a sea trade route. So it ranges from 2 Gold for an antiquity age land route trading a single resource (1 x (1+1) x 1) to 24 Gold for a modern...
  13. JNR13

    Do you think the civilizations have too many bonuses ans uniques?

    In general, I am against what I call "unique fatigue", where instead of creating a set of interconnected systems which behave differently based on circumstances and actions, we get a huge list of custom effects and their singular available sources and are then tasked with stacking them. Civ VI...
  14. JNR13

    Sukritact

    He has published a tool for modders recently.
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