If it's the zip file with the bic inside, then that one is EdO'Wars original scenario made for Civ 3. I don't believe I have any working copies of my early development of the scenario since it was updated many times before being superseded by Vuldacon's versions.
I have an ancient, ropey, external disk with some Civ Content. It's a fair old mix of everything.
I will upload it somewhere and post the link for the salvage teams to comb over.
In the meantime I've dumped the contents to text file in case someone wants to scan through it for any lost treasure.
Very cool and interesting. The thing that has kept me invested in Civ 3 after all these years is how easy it is to mod it and use the incredible amount of assets that other folk have created. It's good that you're building on what we have already rather than starting from scratch which might be...
Some answers to why Civs are where they are and why the date is set to March 1802. Quite simply it's all to support a shaky backstory that I have created. First thing that prompted the decision was that most of the Era 1 techs were 'discovered' around that time (or earlier) so a later start date...
Changes
Fixed Skink Settler ini.
Fixed Thark Settler ini.
Fixed Thark Worker ini.
Fixed Heavy Battlesuit ini.
Siege Artillery bombard stats changed to 8.1.1 from 12.2.2.
Bicycle infantry can be airlifted and transported by air units.
Flak Defense changed to 5. Air Defense changed to 2. Requires...
Thanks for the super feedback @Fortis1 That’s all the encouragement I needed to get back to working on the mod. Will address some specific points once I have fully digested your posts.
I'm slowly getting there.
Here are the latest files https://1drv.ms/u/s!Ao22DDKw4lY6u3FuTKZUV5DeRNWz?e=DHiwGA
And spreadsheet - https://1drv.ms/x/s!Ao22DDKw4lY6u1DDigH-PuNFnOGz?e=QjzLs6
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