I would like to point the AI has always cheated a great deal. You're all comparing the AI like it's been playing fairly and been playing the same game.
What was it, Civ3 or Civ4? Where all the AI's would trade every tech amongst themselves every turn?
So you can't say the AI has gotten better...
Can't believe seven replies and each one is stupider than the last, Gaunt, Tonka, Ferocitus, you guys are on a roll keep it up.
I remember reading a similar thread about Stellaris, another 4X game like Civilization. This was around the time that Google computer bet the world champion at some...
Yeah that's the issue, the AI has to stack into one tile or else it can't play.
If you increase the collateral damage/mechanics to the point that you would need more than one stack, or needed to spread out your units, then the AI would face the same problems it does with 1UPT -it cannot manage...
Yeah, 'silly' is apt. And good point about the evidence of absorbed in the lore, I think this is the feeling I really had. Just kinda like, 'oh... that's how the developers think about civilization?'
The quotes are just stupid, like a stupid person chose them.
The research in this thread is very surprising, I can't believe how lazy/stupid some people at Firaxis are.
Firaxis have always positioned Civilization as a celebration of human spirit and progress, etc. and these quotes go to show...
I usually just wait until no one's built it then snap it up way after the fact. So hanging gardens in Renaissance or something and it only takes 10 turns.
It's just not worth the risk trying to race the AI, you need to direct your research towards it, redirect trade routes, prioritize...
I don't know why people talk about sliders so much, it's really just a simple concept. No one thinks their particularly amazing. They only draw a lot of attention because they are a staple of 4X games. Slider's are nitpicky and kinda lame, but their not as bad as espionage in Civ 5.
PhilBowles...
Yeah I've noticed this as well. I never realised it could impact game play though.
Previous civs always differentiated because you needed fresh water to irrigate -but I don't think they had as large lakes at Civ 5.
They obviously just don't care.
And Montezuma, it is certainly not an ocean.
But so many people love having heaps of units, that's the attraction to Civ 3.
I generally play on standard maps and the number of units and cities stays down so I can still enjoy the micro-management without it getting out of hand. -in 4 and 5
Whaaaat? That's a surprise, I was aware MTW was the gold standard, but I never got into it. I played MTW2 a bit but didn't get into it as much. The theme isn't as good and I eventually got so powerful I didn't see the point in finishing. Empires just looked bizarre. They do seem to be getting...
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