Timsup2nothin
Deity
- Joined
- Apr 2, 2013
- Messages
- 46,737
I realize they were always known for that...but this particular design choice in oblivion was...a little strange. One of the few trends in gaming that I like is a deliberate movement AWAY from tedium, so stuff like leveling in oblivion really sticks out (you have to be painfully meticulous in building up skills so as not to "waste" stuff, which forces you to either level grind early and avoid playing the quest, do a lvl 1 run, or just accept a very poorly optimized character).
Added tedium was a big turnoff in civ V for me for the same reason.
I wouldn't say always. Morrowind was good out of the box. But as you mentioned unmodded Oblivion was buried in a matter of hours, and they didn't do any better with Fallout so I gave up on them.
That said, with the right meticulously balanced mod load Oblivion was a great game, and I've been told the modders did equally well with Fallout though I never went through the effort to know personally.