Recent content by L. Vern

  1. L. Vern

    XP for carriers?

    Carrier promos are an interesting topic of discussion, and something I've been thinking about myself for a couple years now, as I love the info+ age of gameplay and build them pretty much every game. I wouldn't mind carriers getting 0.5-1 XP every time one of their aircraft takes an action - its...
  2. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    If you're curious about 4UC stats in general, the most recent run with 4uc included was 4.15.2: https://forums.civfanatics.com/threads/1000-ai-game-4-15-2-4uc-supply-rework-stats.692563/ If the question is "is there a chance of doing this version with 4uc" - no, I'm not planning on doing any...
  3. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    I wrote a little Python application (link in my signature) that automates the process of running civ autoplay games and saving the logs of each game to a central location. Waited until several hundred games complete. To process the logs (which are in total about 900gb in size for a 650 game...
  4. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    I went back and processed the city specialization logs to pull out records about wonder completions, here's what I found: The Ottomans certainly do have a penchant for building wonders lol. Not surprised you've noticed it in your games. Since I had the data I also wanted to see what the...
  5. L. Vern

    Science bug?

    The easiest and most obvious check I can think of would be to check the "how many turns to research a tech" metric for each of the tech columns for the symptom, which would manifest as a disproportionate number of 1-turn technology completions. Nothing really stands out in terms of 1-turn...
  6. L. Vern

    Science bug?

    If all you want to do is nuke your research progress you can do that through firetuner in the "Active Player" tab by setting it to 0:
  7. L. Vern

    How to change the name of Ideologies

    You can update (2) Vox Populi/Database Changes/Text/en_US/Policies/PolicyTextChanges.sql The entries such as UPDATE Language_en_US SET Text = 'Authority' WHERE Tag = 'TXT_KEY_POLICY_BRANCH_HONOR'; control the text you're asking about. If you want to persist the changes across installs of new...
  8. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    Here's what the individual policy pick times look like: I've attached the numbers you asked for (average turn each policy was adopted) as a csv file
  9. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    Yep, Poland consistently picks the fastest
  10. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    No, just that this type of graph (kdeplot) assumes a gaussian distribution, and I chose the number of underlying allowed parameters to be pretty small to get a smoother looking line. If we look at at more allowed paramaters and the observations overlayed to get a better idea then yea it's...
  11. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    Sure, here's a vis that shows the timing of policy acquisitions Annotation boxes refer to mean turn a policy tree from that era is acquired. At the moment I don't have the data for every policy picked within a tree, only when the tree is acquired. If the timing of each individual policy within...
  12. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    Not the cleanest graph I've made but hopefully should get the point across. I was a bit surprised at how much worse some picks like Goddess of Festivals are than similarly picked pantheons like Ancestor worship. The tutelary gods numbers were also much lower than I would have thought, though 75%...
  13. L. Vern

    [Poll] Which map scripts do you regularly play on? Multiple responses allowed

    Been a while since we got a sense of what the community plays on. Comments describing "Other", ideally, or any other discussion, including settings, is welcome!
  14. L. Vern

    Last Pre-Integration AI Games Analysis (4.21.1)

    Yes, the colors correspond to yields - and they're also labelled on the right of the heatmaps, though I suppose it's fairly easy to miss n_avg is more difficult to interpret - it takes into account all civ-game instances, not only civs that made it to modern and had at least one instance of...
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