-----------------------------------------------
-----------------------------------------------
-- rename autocracy to might
-- good for many reasons, but it specifically helps distinguish the new orientation
UPDATE Language_en_US
SET Text = 'Might'
WHERE Tag = 'TXT_KEY_POLICY_BRANCH_AUTOCRACY';
-- Changes to ConceptTextChanges
UPDATE Language_en_US
SET Text = '[COLOR_YELLOW]Might[ENDCOLOR]'
WHERE Tag = 'TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_TITLE';
UPDATE Language_en_US
SET Text = 'The Might ideology is well suited for those wishing nothing more than to crush their foes under the weight of their iron-plated boots. [COLOR_YELLOW]This ideology unlocks upon entering the Atomic Era, or unlocking 18 Policies and having advanced at least to the Industrial Era, whichever comes first.[ENDCOLOR]'
WHERE Tag = 'TXT_KEY_SOCIALPOLICY_AUTOCRACY_HEADING3_BODY';
UPDATE Language_en_US
SET Text = 'The three Ideology trees, Freedom, Order, and Might, have greatly expanded in Brave New World. All civilizations in the game, [COLOR_YELLOW]on acquiring 18 Policies and having advanced at least to the Industrial Era, or upon reaching the Atomic Era,[ENDCOLOR] will be required to choose an Ideology for their civilization. Each Ideology tree contains 3 tiers of "tenets" that you use to customize your Ideology, with the third and final tier holding the most powerful benefits. As with regular Social Policies, players use Culture to purchase additional tenets as they move through the game.[NEWLINE][NEWLINE]Civilizations that share a common Ideology will receive benefits with their diplomatic relationships. Civilizations that have conflicting Ideologies have multiple side-effects. For example, a negative effect on their diplomatic relationship and happiness penalties take effect if an opposing Ideology has a stronger Cultural influence on your people. If you let your people become too unhappy, there is a chance that your cities may declare that they are joining your opponents empire. As a last resort, you, or other players, can resort to a "Revolution" to switch Ideologies to one that is preferable to your people.[NEWLINE][NEWLINE]For more information on Ideological Tenets, click on the "Social Policies" tab along the top of the Civilopedia, and scroll down to the Order, Freedom, and Might sections.'
WHERE Tag = 'TXT_KEY_SOCIALPOLICY_IDEOLOGY_HEADING3_BODY';
-- Changes to UnitTextChanges
UPDATE Language_en_US
SET Text = 'Air Unit designed to wrest control of the skies and intercept incoming Enemy Aircraft. This Unit has a bonus against other Fighters and does not require Oil. [COLOR_POSITIVE_TEXT]Does not use Military Supply.[ENDCOLOR][NEWLINE][NEWLINE]Only available to Civilizations following the [COLOR_MAGENTA]Might[ENDCOLOR] Ideology. Requires the [COLOR_MAGENTA]Air Supremacy[ENDCOLOR] Tenet to be unlocked.'
WHERE Tag = 'TXT_KEY_UNIT_HELP_ZERO';
UPDATE Language_en_US
SET Text = 'The Zero is unique to the Might Ideology. Requires the Air Supremacy Tenet to be unlocked. The Zero is a moderately-powerful air unit. It is like the standard fighter, except that it gets a significant combat bonus when battling other fighters and [COLOR_POSITIVE_TEXT]does not require the Oil resource[ENDCOLOR]. It can be based in any City you own or aboard an aircraft carrier. It can move from one City to another (or an aircraft carrier) and can perform "missions" within its range of 8 tiles. See the rules on Aircraft for more information.'
WHERE Tag = 'TXT_KEY_UNIT_JAPANESE_ZERO_STRATEGY';
-- Changes to BuildingTextChanges
UPDATE Language_en_US
SET Text = 'Requires [COLOR_MAGENTA]Might[ENDCOLOR] and can only be constructed in a Coastal City. Receive 1 [COLOR_POSITIVE_TEXT]Free[ENDCOLOR] Social Policy. +1 [ICON_HAPPINESS_1] Happiness in [ICON_CAPITAL] Capital for every 2 Policies you have adopted. Receive 25 [ICON_CULTURE] Culture when any owned Unit pillages a tile, scaling with Era.'
WHERE Tag = 'TXT_KEY_WONDER_PRORA_RESORT_HELP';
-- Changes to NewBuildingText
UPDATE Language_en_US
SET Text = 'Requires [COLOR_MAGENTA]Might[ENDCOLOR]. +15 [ICON_TOURISM] Tourism and +5% [ICON_PRODUCTION] Production in the City in which it is built. Receive 2 [COLOR_POSITIVE_TEXT]Additional[ENDCOLOR] [ICON_DIPLOMAT] Delegates in the World Congress for every [COLOR_POSITIVE_TEXT]Enemy[ENDCOLOR] [ICON_CAPITAL] [COLOR_POSITIVE_TEXT]Capital[ENDCOLOR] you control.[NEWLINE][NEWLINE]The [ICON_PRODUCTION] Production Cost and [ICON_CITIZEN] Population Requirements increase based on the number of Cities you own.'
WHERE Tag = 'TXT_KEY_BUILDING_EHRENHALLE_HELP';
UPDATE Language_en_US
SET Text = 'Other nations may hesitate in fear of you, but for the sake of this world, ours shall be the one to take a stand. Renounce your belief in Might before it is too late![NEWLINE][NEWLINE]([COLOR_WARNING_TEXT]They have publicly denounced us![ENDCOLOR])'
WHERE Tag = 'TXT_KEY_RESPONSE_DENOUNCE_HUMAN_BELIEVES_AUTOCRACY_2';
UPDATE Language_en_US
SET Text = 'The new world order of Might is a force that cannot be denied. Your decision to join our cause was inevitable, and will lead to a great and triumphant future.'
WHERE Tag = 'TXT_KEY_GENERIC_SWITCHED_TO_AUTOCRACY_2';