Recent content by Leoreth

  1. Leoreth

    Dawn of Civilization General Discussion

    I have gotten some feedback about the Ottomans not performing too well. Can people give me more context on their observations? Where do they stall out? Early or mid or long term? Have you observed any commonality in when they struggle? For example, strong Arabs or Byzantines? Personally I...
  2. Leoreth

    Git Update Log

    New update: - improved Rus settler map - added Deer near Novgorod - fixed a bug that caused additional units to be generated twice - improved selection of city sites - Saint Sophia's Cathedral: reduced cost, requires Guilds and Deer, grants free Skirmish promotion to Melee, Light Cavalry, and...
  3. Leoreth

    Dawn of Civilization General Discussion

    You're not losing a turn. The switch now always happens when the turn rolls over but you get asked one turn earlier than before. With the previous system you actually would sometimes lose a turn. If you switched to a civ that is before your current one in the turn order then you would lose...
  4. Leoreth

    Dawn of Civilization General Discussion

    Not very. All that I said is that there is no major feature left to implement. My planning board currently has 50 tasks left to do. Some of them may be duplicates or long term things that do not need to happen in 1.18, but it's not just minor work. I usually let everyone know when we are...
  5. Leoreth

    Suggestions and Requests

    I wrote a long post in the bug reports thread to explain the principle behind this. But that probably isn't actionable as a playtester. My most important request is that if you observe a situation you'd like to report, identify the cause of the situation and give me the save right before the...
  6. Leoreth

    Bug Reports and Technical Issues

    The AI in this game is not a black box in the way that an LLM is. It's a set of explicitly programmed instructions that uses the current state of the game as its input to appear "intelligent". This is also called an expert system. Some people consider this a form of AI and others consider it the...
  7. Leoreth

    What about 1.19 ?

    Leave a comment with your ideas. Like and subscribe and don't forget to ring the bell
  8. Leoreth

    Quick Modding Questions Thread

    I don't know, I am not familiar with the details of map scripts.
  9. Leoreth

    Bug Reports and Technical Issues

    Regarding the excessive ship building, a save where I can see the AI start building another ship in one of its cities would be the most helpful. That way I can see which part of the AI causes it.
  10. Leoreth

    Quick Modding Questions Thread

    You can just set iMovement to 2 for the terrain as well.
  11. Leoreth

    Dawn of Civilization General Discussion

    The way the tech divergence modifier works is that the full research value of all techs discovered by a civilization is compared against a baseline value. If you are sufficiently below it, you get a bonus, if you are sufficiently above it, you get a penalty. Previously, this baseline was the...
  12. Leoreth

    Git Update Log

    New update: - adjusted Mughal settler map - adjusted Swedish advanced start points - adjusted Aztec and Congolese starting units - adjusted Polish modifiers - reduced Swahili willingness to vassalize
  13. Leoreth

    Git Update Log

    New update: - Merchant Trade: removed +1 commerce from merchant - adjusted baseline for tech divergence modifier - reverted Portuguese starting tech change - reduced Portuguese inclination to build Santa Maria del Fiore - improved defenses of Buda - adjusted favourite civics of Portuguese...
  14. Leoreth

    Dawn of Civilization General Discussion

    Yes, it's possible that these maps don't render it.
  15. Leoreth

    Bug Reports and Technical Issues

    Do you know what the issue is? Numerical disadvantage? No technological advantage?
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