Dracosolon
Emperor
Would probably mess with balance, and if it's probability-based it'd risk being frustrating.
Yeah, because it is how it works in real life. You bring chunk of coal, drop it on the mountain and wait 50 years until it magically turns into a coal mine.What if we didn't have to make resources just spawn ?
Workers could, with a specific technology, be able to unlock a new ability : taking a sample of a resource.
The worker takes it and can pick it up in a tile that is not too different.
Then there is a probability for the taken sample to become a resources.
Consider supporting me on Patreon!Leave a comment with your ideas. Like and subscribe and don't forget to ring the bell
Ding dingLeave a comment with your ideas. Like and subscribe and don't forget to ring the bell
Integrated Microsoft Copilot which can give you1 year and a half later, and 1.18 is (almost) done. What changes would you really like to see in 1.19?
And now a word from our sponsor, Raid: Shadow Legends!Leave a comment with your ideas. Like and subscribe and don't forget to ring the bell
Overhauling trade routes has been discussed by users here on the forums for the last 3 versions. Reasons to not sign Open Borders, overhauled yield formula, resource availability being based on trade instead of owner and culture, could be the main feature of an entire update depending on how radically Leoreth would want to change it.Don't even know what could be suggested for the next version at this point it feels like the mod has everything now
I think Leoreth has also mentioned in the past he was considering a corporation overhaul, as well as adding some sort of Ideology system for the modern era. Both of those would add a lot of new layers to the late game, and would be very interesting!Overhauling trade routes has been discussed by users here on the forums for the last 3 versions. Reasons to not sign Open Borders, overhauled yield formula, resource availability being based on trade instead of owner and culture, could be the main feature of an entire update depending on how radically Leoreth would want to change it.
Also We Love The King Day, which Leoreth already stated could use an overhaul
I'll split into categories from what I see as being most likely to least likely, considering Leoreth's past statements and general design philosophyI think Leoreth has also mentioned in the past he was considering a corporation overhaul, as well as adding some sort of Ideology system for the modern era. Both of those would add a lot of new layers to the late game, and would be very interesting!
As far as overhauling trade routes, yield formula, and the resource availability thing, what all would that entail? I haven’t seen discussion about that.
If Leoreth could figure out a way to have the AI actually know how to buy and sell cities in a seemingly-intelligent manner I'd be convinced he pulled a PaganiniSerious idea: overhauling diplomacy so that both sides can make concessions in war negotiations (Dutch giving up the Cape Colony in exchange for Suriname), or making open borders a peace condition (Opium Wars) or something you can demand (Perry in Japan), or being able to purchase cities for gold (Louisiana Purchase), so on and so forth.
I would like this because North African and Egyptian grain was so important to keeping Rome and Constantinople's population's fed. Morocco's grain was also important to feeding mainland Portugal in the 16th century.Trade routes moving yields across them, more directly modeling the extraction of food from colonies to the mainland and creating an interesting trade-off in opening your borders to civs that are comparatively poor in one yield but rich in another.
Yeah, it would be great if scouts become an actual thing in this mod.There were talks of an exploration overhaul with great nature wonders and stuff.
As an armchair Paleontologist I have to be curious would this by done by clade, time period or geographical location?Dinosaur civ.