What about 1.19 ?

What if we didn't have to make resources just spawn ?

Workers could, with a specific technology, be able to unlock a new ability : taking a sample of a resource.
The worker takes it and can pick it up in a tile that is not too different.
Then there is a probability for the taken sample to become a resources.
Yeah, because it is how it works in real life. You bring chunk of coal, drop it on the mountain and wait 50 years until it magically turns into a coal mine.
P.S. Sarcasm aside, it makes sense for some biological resources, like silk.
 
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1 year and a half later, and 1.18 is (almost) done. What changes would you really like to see in 1.19?
Integrated Microsoft Copilot which can give you nonsensical strategies for DoC.
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Don't even know what could be suggested for the next version at this point it feels like the mod has everything now
Overhauling trade routes has been discussed by users here on the forums for the last 3 versions. Reasons to not sign Open Borders, overhauled yield formula, resource availability being based on trade instead of owner and culture, could be the main feature of an entire update depending on how radically Leoreth would want to change it.

Also We Love The King Day, which Leoreth already stated could use an overhaul
 
Overhauling trade routes has been discussed by users here on the forums for the last 3 versions. Reasons to not sign Open Borders, overhauled yield formula, resource availability being based on trade instead of owner and culture, could be the main feature of an entire update depending on how radically Leoreth would want to change it.

Also We Love The King Day, which Leoreth already stated could use an overhaul
I think Leoreth has also mentioned in the past he was considering a corporation overhaul, as well as adding some sort of Ideology system for the modern era. Both of those would add a lot of new layers to the late game, and would be very interesting!

As far as overhauling trade routes, yield formula, and the resource availability thing, what all would that entail? I haven’t seen discussion about that.
 
Serious idea: overhauling diplomacy so that both sides can make concessions in war negotiations (Dutch giving up the Cape Colony in exchange for Suriname), or making open borders a peace condition (Opium Wars) or something you can demand (Perry in Japan), or being able to purchase cities for gold (Louisiana Purchase), so on and so forth.
 
I think Leoreth has also mentioned in the past he was considering a corporation overhaul, as well as adding some sort of Ideology system for the modern era. Both of those would add a lot of new layers to the late game, and would be very interesting!

As far as overhauling trade routes, yield formula, and the resource availability thing, what all would that entail? I haven’t seen discussion about that.
I'll split into categories from what I see as being most likely to least likely, considering Leoreth's past statements and general design philosophy

Most likely
  • Trade routes spreading culture, making having Open Borders with someone with powerful culture output or that you recently conquered cities from a risk
  • Trade routes facilitating tech spread, making Open Borders a way to catch up, but also a risk to sign with a rival
Moderately Likely
  1. Trade routes giving more yield based on the difference between the two cities' local resources, though the distance calculation is already an abstraction of exactly this
  2. Trade routes giving more yield based on the city's culture level, output, or amount, depending on which aspects of culture Leoreth wants to incentivize
Least likely
  • Trade routes moving yields across them, more directly modeling the extraction of food from colonies to the mainland and creating an interesting trade-off in opening your borders to civs that are comparatively poor in one yield but rich in another. That said, Europe's relative dearth of health and happiness resource variety already abstracts this without being a major seachange from Civ 4 and the original RFC, as well as making the already-slow trade formula even less performant
  • Trade routes moving resources across them, replacing resources' per-civ distribution based on culture and creating an interesting trade-off in opening your borders to civs with stronger economies but less resources. Again, this is already abstracted via the placement of resources, would be a seachange, and make trade routes slower.
  • Optimizing the trade route algoritm, even less likely for it to be parallelized by having the 32 bit single threaded DLL call a function in a potential new 64 bit multi threaded DLL
 
Serious idea: overhauling diplomacy so that both sides can make concessions in war negotiations (Dutch giving up the Cape Colony in exchange for Suriname), or making open borders a peace condition (Opium Wars) or something you can demand (Perry in Japan), or being able to purchase cities for gold (Louisiana Purchase), so on and so forth.
If Leoreth could figure out a way to have the AI actually know how to buy and sell cities in a seemingly-intelligent manner I'd be convinced he pulled a Paganini
 
Trade routes moving yields across them, more directly modeling the extraction of food from colonies to the mainland and creating an interesting trade-off in opening your borders to civs that are comparatively poor in one yield but rich in another.
I would like this because North African and Egyptian grain was so important to keeping Rome and Constantinople's population's fed. Morocco's grain was also important to feeding mainland Portugal in the 16th century.
 
There were talks of an exploration overhaul with great nature wonders and stuff.
 
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